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We have released our Platformer game on Google Play! It’s a full-featured 2D platformer game, with sources available inside the engine, in examples/platformer subdirectory.
The Platformer release on itch.io has also been upgraded. The new platformer version features a helpful dialog showing how to control the game on mobile, and pause view improvements (dimmed background, consistent Escape key on desktop, pause button on mobile).
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New menu item in editor to debug input behavior: “Run -> Run Parameters -> Pretend Touch Device”. Accompanied by a command-line parameter
--pretend-touch-device
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Extended our touch input documentation: more about
TCastleTouchNavigation
, mentioned compilation symbols, example usingApplicationProperties.TouchDevice
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Fixed the check when setting “Android SDK Location” from the editor, because the latest Android SDK may not have
tools
subdirectory. -
Fixed stopping (from editor) an application running on Android from Unix. Previously, it always left
adb logcat
process in the background, and made a warning about incorrect child id. Now it properly killsadb logcat
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We bumped the Android target API to 34 (Android 14) to match the upcoming Google Play requirements.
Android: Platformer on Google Play, “Pretend Touch Device” option to test mobile behavior on desktop, touch input docs, target API bump, fixes
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