All Functions and Procedures

Name Unit Description
AbsoluteFileUri CastleUriUtils

Does URI contain only an absolute filename.

AbsoluteUri CastleUriUtils

Make sure that the URI is absolute (always has a protocol).

ActivityConfidenceToStr CastleActivityRecognition

Convert between lowercase activity confidence name and TUserActivityConfidence type.

ActivityToStr CastleActivityRecognition

Convert between lowercase activity name and TUserActivity type.

AddExeExtension CastleFilesUtils

Add an exe file extension, searching for an existing file starting with ExePath.

AddLoadImageListener CastleImages

All image URLs are processed by this event before loading.

AddStrArrayToStrings CastleClassUtils

Add all strings from string array to TStrings instance.

AddTranslatedCharacters CastleLocalizationGetText

Extract from MO file all unique characters in translated strings, add them to Characters.

AddTranslatedCharacters CastleLocalizationGetText

 

AdjustViewAngleDegToAspectRatio CastleProjection

Calculate second viewing angle for perspective projection.

AdjustViewAngleRadToAspectRatio CastleProjection

 

AfterPackImage CastleGLImages

 

AfterUnpackImage CastleGLImages

 

AlphaMaxVar CastleImages

Maximum alpha channel type.

AngleLerp CastleUtils

Linear interpolation between 2 angle values, in radians.

AngleRadBetweenNormals CastleVectors

 

AngleRadBetweenVectors CastleVectors

Angle between two vectors, in radians.

AngleRadPointToPoint CastleUtils

Angle between a 2D line segments and OX axis.

AnyOrthogonalVector CastleVectors

 

AnyOrthogonalVector CastleVectors

Return, deterministically, some vector orthogonal to V.

AppendToFilename CastleUtils

Add Suffix to the filename, right before extension.

Application CastleWindow

Single global instance of TCastleApplication.

ApplicationConfig CastleFilesUtils

URL where we should read and write configuration files.

ApplicationData CastleFilesUtils

URL from which we should read data files.

ApplicationProperties CastleApplicationProperties

 

Approximate2DScale CastleVectors

 

Approximate2DScale CastleVectors

 

Approximate3DScale CastleVectors

 

Approximate3DScale CastleVectors

 

Approximate3DScale CastleVectors

When you really, really must approximate a 3D or 2D scale by a single float.

ArcCot CastleUtils

 

AreParallelVectorsSameDirection CastleVectors

Assuming that Vector1 and Vector2 are parallel, check do they point in the same direction.

ArrayContainsString CastleUtils

 

ArrayPosStr CastleUtils

Search the array for a given value.

ArrayPosText CastleUtils

 

BackCharsPos CastleStringUtils

 

BackPos CastleStringUtils

 

BackPos CastleStringUtils

Find last occurrence of SubString within S.

Barycentric CastleTriangles

 

BeforePackImage CastleGLImages

 

BeforeUnpackImage CastleGLImages

Save / restore OpenGL pixel store for unpacking / packing given TCastleImage.

BEtoN CastleUtils

 

BEtoN CastleUtils

 

BEtoN CastleVectors

 

BEtoN CastleVectors

Endianess conversion for vectors (big endian to native).

BEtoN CastleVectors

 

Between CastleUtils

 

Between CastleUtils

 

Between CastleUtils

 

Between CastleUtils

 

Between CastleUtils

 

Biggest2Exponent CastleUtils

Exponent of the largest power of 2 that it's still <= Value.

BiggestPowerOf2 CastleUtils

Largest power of 2 still <= Value.

BoundingBox3DFromSphere CastleBoxes

Smallest possible box enclosing a sphere with Center, Radius.

Box3D CastleBoxes

Construct TBox3D value from a minimum and maximum 3D point.

Box3DAroundPoint CastleBoxes

 

Box3DAroundPoint CastleBoxes

Construct TBox3D value from a center and size.

BreakLine CastleStringUtils

 

BreakLine CastleStringUtils

Insert newline characters into string S, such that each line has at most MaxCol chars.

CalculateBoundingBox CastleBoxes

 

CalculateBoundingBox CastleBoxes

 

CalculateBoundingBox CastleBoxes

 

CalculateBoundingBox CastleBoxes

 

CalculateBoundingBox CastleBoxes

Calculate bounding box of a set of 3D points.

CalculateBoundingBoxFromIndices CastleBoxes

 

CalculateBoundingBoxFromIndices CastleBoxes

Calculate bounding box of a set of indexed 3D points.

CalculateTangent CastleTriangles

Calculate tangent (along texture S coordinate, when IsTangent) or bitangent (along texture T coordinate, when IsTangent=false), knowing positions and texture coordinates.

CamDirUp2Orient CastleTransform

 

CamDirUp2Orient CastleTransform

 

CamDirUp2OrientQuat CastleTransform

 

CameraNodeForWholeScene X3DCameraUtils

Make camera node (like MakeCameraNode) that makes the whole box nicely visible (like CameraViewpointForWholeScene).

CameraOrthoViewpointForWholeScene CastleTransform

Calculate suitable camera to see everything using an orthographic projection.

CameraViewpointForWholeScene CastleTransform

Calculate sensible camera configuration to see the whole Box.

CastleApplicationMode CastleUtils

Current application mode, see TCastleApplicationMode for various possible values.

CastleCoTan CastleUtils

Our version of CoTan, to workaround old FPC bug.

CastleDesignMode CastleUtils

Are we in design-time now.

CastleDivMod CastleUtils

Better DivMod version, in case Dividend may be < 0.

CastleGetTickCount64 CastleTimeUtils

Just like standard GetTickCount64 function, but works on all platforms supported by CGE.

CastleNow CastleTimeUtils

Just like standard Now function, but works on all platforms supported by CGE.

CastleRandomize CastleTimeUtils

Just like standard Randomize function, but works on all platforms supported by CGE.

CastleReadLink CastleUtils

Return the symlink target path.

CastleToday CastleTimeUtils

Just like standard Today function, but works on all platforms supported by CGE.

CastleTomorrow CastleTimeUtils

Just like standard Tomorrow function, but works on all platforms supported by CGE.

CastleTranslateResourceStrings CastleLocalizationGetText

Use this instead of FPC TranslateResourceStrings.

CastleYesterday CastleTimeUtils

Just like standard Yesterday function, but works on all platforms supported by CGE.

CatmullRom CastleCurves

Catmull-Rom spline low-level function.

CatmullRomSpline CastleCurves

Catmull-Rom spline.

CeilDiv CastleUtils

Returns Ceil(A / B), but calculated faster and more precisely (without floating-point help).

CeilDiv CastleUtils

 

ChangeFilePath CastleUtils

Returns FileName with directory (path) part replaced with given NewPath.

ChangeIntCycle CastleUtils

Increase Value by Change, nicely wrapping in [0..MaxValue], accepting also negative Change.

ChangeUriExt CastleUriUtils

Change extension of the URL.

CharPos CastleStringUtils

 

CharSetToStr CastleStringUtils

 

CharsPos CastleStringUtils

Find first occurrence of any character in Chars in string S.

CharsPosEx CastleStringUtils

 

CharToNiceStr CastleKeysMouse

Nice short description of the character.

Check CastleUtils

Check condition.

CheckCopyFile CastleFilesUtils

Copy file from Source to Dest.

CheckDeleteFile CastleFilesUtils

Remove file.

CheckForceDirectories CastleFilesUtils

Make sure directory exists, eventually creating it and all directories along the way.

CheckIsMemCharFilled CastleUtils

Check is memory filled with the given character.

CheckRemoveDir CastleFilesUtils

Remove empty directory.

CheckRenameFile CastleFilesUtils

Move file from Source to Dest.

Clamp CastleUtils

 

Clamp CastleUtils

 

Clamp CastleUtils

 

Clamp CastleUtils

 

Clamp CastleUtils

 

Clamped CastleUtils

 

Clamped CastleUtils

 

Clamped CastleUtils

 

Clamped CastleUtils

 

Clamped CastleUtils

 

Clamped CastleUtils

 

ClampVar CastleUtils

 

ClampVar CastleUtils

 

ClampVar CastleUtils

 

ClampVar CastleUtils

 

ClampVar CastleUtils

 

ClampVar CastleUtils

 

Clipboard CastleControls

Single global instance of TCastleClipboard.

ColorBlueConvertByte CastleColors

 

ColorBlueStripByte CastleColors

 

ColorGrayscaleByte CastleColors

Convert color to grayscale.

ColorGreenConvertByte CastleColors

 

ColorGreenStripByte CastleColors

 

ColorOpacity CastleColors

Change color opacity (alpha).

ColorRedConvertByte CastleColors

Place color intensity (calculated like for grayscale) into the given color component.

ColorRedStripByte CastleColors

Set color values for two other channels to 0.

ColorRGBToHex CastleColors

Change color into a hexadecimal notation of it (like in HTML).

ColorToHex CastleColors

Change color into a hexadecimal notation of it (like in HTML).

ColorToVector3 CastleLCLUtils

Convert LCL color values to CGE colors (vectors).

ColorToVector3Byte CastleLCLUtils

 

CombinePaths CastleFilesUtils

Combines BasePath with RelPath into complete path.

CombineUri CastleUriUtils

Return absolute URI, given base and relative URI.

CompareMethods CastleUtils

Compare two methods.

ComponentClone CastleComponentSerialize

Create a clone ("deep copy") of given component.

ComponentLoad CastleComponentSerialize

 

ComponentSave CastleComponentSerialize

Save / load TComponent (or any descendant) to a .castle-component, .castle-user-interface or .castle-transform file.

ComponentToString CastleComponentSerialize

Save / load TComponent (or descendant) to a string.

Config CastleConfig

 

CopyDirectory CastleFilesUtils

Copies the contents from SourceDir to DestinationDir.

CopyPos CastleStringUtils

Return S[StartPosition..EndPosition].

CorrectPreferredHeight CastleCameras

See TCastleWalkNavigation.CorrectPreferredHeight.

CosAngleBetweenNormals CastleVectors

 

CosAngleBetweenVectors CastleVectors

Cosinus of angle between two vectors.

CountTokens CastleStringUtils

Count the amount of tokens in the string

CreateIfNeeded CastleClassUtils

Create Component instance, if it's Nil.

CreateReadFileStream CastleDownload

Open a proper stream to read a file, fast (with buffering) and with seeking.

CreateTokens CastleStringUtils

Returns TCastleStringList with tokens extracted from S.

CreateValueIfNeeded CastleScript

Make sure Value is assigned and of NeededClass.

CubicBezier1D CastleCurves

Cubic (4 control points) Bezier curve (with all weights equal) in 1D.

CubicBezier2D CastleCurves

Cubic (4 control points) Bezier curve (with all weights equal) in 2D.

CubicBezier3D CastleCurves

Cubic (4 control points) Bezier curve (with all weights equal) in 3D.

CursorFromCastle CastleLCLUtils

Convert CGE to LCL cursor type.

DataFormatToStr CastleSoundBase

 

DateTimeToAtStr CastleTimeUtils

Convert DateTime to string in the form "date at time".

DecodeX3DColor X3DFields

 

DecodeX3DColor X3DFields

 

DecodeX3DColor X3DFields

 

DecodeX3DColor X3DFields

 

DecodeX3DColor X3DFields

 

DecodeX3DColor X3DFields

 

DecodeX3DColor X3DFields

 

DecodeX3DColor X3DFields

Decode color from integer value, following VRML/X3D SFImage specification.

DeFormat CastleStringUtils

Parse a string according to the given format, returning the values corresponding to placeholders %x in format string.

Deg CastleUtils

Convert degrees to radians, consistent with CastleScript deg() function and display of rotations in CGE editor.

DeleteFileExt CastleUtils

Remove from the FileName the last extension (including the dot).

DeletePos CastleStringUtils

Delete from S range of characters [StartPosition..EndPosition].

DeleteUriExt CastleUriUtils

Delete extension of the URL.

DigitAsByte CastleStringUtils

Convert digit character (like '0') to a number (like 0).

DigitAsChar CastleStringUtils

Convert digit (like number 0) to character (like '0').

DirectorySize CastleFilesUtils

Calculate size of all files in this dir.

DivRoundUp CastleUtils

 

DivRoundUp CastleUtils

 

DivUnsignedMod CastleUtils

Like DivMod (return result of Integer division and a remainder), but always return Remainder >= 0.

DOMGetAttribute CastleXmlUtils

Retrieves from Element attribute Value and returns True, or (if there is no such attribute) returns False and does not modify Value.

DOMGetBooleanAttribute CastleXmlUtils

Like DOMGetAttribute, but reads Boolean value.

DOMGetCardinalAttribute CastleXmlUtils

Like DOMGetAttribute, but reads Cardinal value.

DOMGetChildElement CastleXmlUtils

 

DOMGetFloatAttribute CastleXmlUtils

Like DOMGetAttribute, but reads Float value.

DOMGetIntegerAttribute CastleXmlUtils

Like DOMGetAttribute, but reads Integer value.

DOMGetOneChildElement CastleXmlUtils

Returns the one and only child element of this Element.

DOMGetSingleAttribute CastleXmlUtils

Like DOMGetAttribute, but reads Single value.

DOMGetTextChild CastleXmlUtils

Gets a child of Element named ChildName, and gets text data within this child.

DOMGetTextData CastleXmlUtils

 

Download CastleDownload

 

Download CastleDownload

Return a stream to read given URL.

DrawCircle CastleGLUtils

 

DrawCircle CastleGLUtils

Draw a circle.

DrawCircleOutline CastleGLUtils

 

DrawCircleOutline CastleGLUtils

Draw a circle outline.

DrawPrimitive2D CastleGLUtils

 

DrawPrimitive2D CastleGLUtils

Draw primitive, using a stipple (pattern) for line rendering.

DrawPrimitive2D CastleGLUtils

Draw a simple 2D primitive with a given color.

DrawRectangle CastleGLUtils

 

DrawRectangle CastleGLUtils

Draw a rectangle filled with a color.

DrawRectangleOutline CastleGLUtils

 

DrawRectangleOutline CastleGLUtils

Draw a rectangle frame.

DumpExceptionBackTraceToString CastleClassUtils

 

DumpStackToString CastleClassUtils

 

EnableJoysticks CastleJoysticks

Detect connected joysticks.

EqualRGB CastleImages

Check if the two RGB colors are equal, ignoring small differences.

ErrorWrite CastleUtils

 

ErrorWrite CastleUtils

Write using a dialog box or console.

ExceptMessage CastleUtils

Nice exception description.

ExclPathDelim CastleUtils

 

ExeName CastleFilesUtils

Full (absolute) FileName to executable file of this program.

ExpandHomePath CastleFilesUtils

Expand tilde (~) in path, just like shell.

ExtractFileDoubleExt CastleUtils

Extracts two last extensions from the filename, if it has two extensions.

ExtractOnlyFilename CastleUtils

Extracts from FileName the name of file, without directory, without last extension and without any Windows drive letter.

ExtractUriName CastleUriUtils

Extract filename (last part after slash) from URL.

ExtractUriPath CastleUriUtils

Extract path (everything before last part), including final slash, from URL.

FadeColor CastleColors

 

FadeDarkColor CastleColors

 

FallbackFont CastleControls

The default font, used throughout the engine as a fallback.

FallbackTheme CastleUIControls

Fallback (do not change this, ever) theme.

FastLookDirMatrix CastleVectors

Calculate LookDirMatrix (or it's inverse), fast.

FfmpegExecutable CastleVideos

Returns full path to ffmpeg-compatible executable.

FfmpegExecute CastleVideos

Execute ffmpeg.

FfmpegVideoMimeType CastleVideos

Does given MIME type looks like a video file extension that can be handled (encoded or decoded) by ffmpeg.

FileFiltersToDialog CastleFmxUtils

 

FileFiltersToDialog CastleFmxUtils

Convert file filters into FMX Dialog.Filter, Dialog.FilterIndex.

FileFiltersToDialog CastleLCLUtils

 

FileFiltersToDialog CastleLCLUtils

 

FileFiltersToDialog CastleLCLUtils

 

FileFiltersToDialog CastleLCLUtils

 

FileFiltersToDialog CastleLCLUtils

Convert file filters into LCL Dialog.Filter, Dialog.FilterIndex.

FileFiltersToOpenDialog CastleLCLUtils

 

FileFiltersToOpenDialog CastleLCLUtils

 

FileFiltersToOpenDialog CastleLCLUtils

Deprecated names, use the identifiers without "Open" in new code.

FileNameAutoInc CastleFilesUtils

 

FileNameAutoInc CastleFilesUtils

Substitute %d in given URL (UrlPattern) with successive numbers, until the resulting URL (which can be just a filename) doesn't exist.

FilenameToUriSafe CastleUriUtils

Convert filename to URI.

FilenameToUriSafeUTF8 CastleLCLUtils

Not necessary.

FileToString CastleFilesUtils

 

FileToString CastleFilesUtils

Read file or URL contents to a string.

FindExe CastleFilesUtils

Find program on $PATH.

FindFiles CastleFindFiles

 

FindFiles CastleFindFiles

 

FindFiles CastleFindFiles

 

FindFiles CastleFindFiles

Find all files matching the given mask, and call FileProc for them.

FindFilesList CastleFindFiles

Like FindFiles, but return found files as a list.

FindFirstFile CastleFindFiles

Find first file matching given Mask inside Path.

FindFirstFileIgnoreCase CastleFindFiles

Find first file matching given Mask inside Path, always ignores case (regardless of OS conventions).

FindPos CastleStringUtils

Find substring SubText within Text.

FirstDelimiter CastleStringUtils

Find first occurrence of character in Delimiters.

FloatDivMod CastleUtils

Calculate Integer division and modulo on two Float arguments.

FloatModulo CastleUtils

Calculate Float modulo of division on two Float arguments.

FloatRectangle CastleRectangles

 

FloatRectangle CastleRectangles

 

FloatRectangle CastleRectangles

 

FloatsEqual CastleVectors

 

FloatsEqual CastleVectors

Various compatibility functions (on Single)

FloatToNiceStr CastleVectors

 

FloatToRawStr CastleVectors

 

FloatToStrDisplay CastleUtils

Display float as nice concise number to read (but not necessarily with absolute precision): always decimal, no digits after dot if not necessary, show some digits (but not too many - right now 2) after dot if they are meaningful.

FloatToStrDot CastleUtils

Like standard FloatToStr, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings.

FloatToStrFDot CastleUtils

Like standard FloatToStr, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings.

FnameAutoInc CastleFilesUtils

 

ForceFallbackLook CastleControls

Force using FallbackFont (thus, ignore TCastleContainer.DefaultFont) and FallbackTheme (thus, disable any Theme customizations) in this UI.

FormatDot CastleUtils

Like standard Format, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings.

FormatNameCounter CastleStringUtils

 

FormatNameCounter CastleStringUtils

Replace sequences @counter(<padding>) in the NamePattern with Index.

FrameProfiler CastleTimeUtils

Single instance of TCastleFrameProfiler that you can use for frame profiling.

FreeChildNodes CastleXmlUtils

If needed, free result of TDOMElement.ChildNodes.

FreeIfUnusedAndNil X3DNodes

Free TX3DNode if it is unused (see TX3DNode.FreeIfUnused), setting reference to Nil.

FreeMemNiling CastleUtils

Safer version of FreeMem, checks is parameter Nil, and sets it to Nil afterwards.

FrustumProjection CastleRenderContext

 

FrustumProjectionMatrix CastleProjection

 

FrustumProjectionMatrix CastleProjection

 

FunctionHandlers CastleScript

 

GameServiceStatusToStr CastleGameService

 

GenerateGetTextPo CastleLocalizationGetText

 

GenerateGetTextPo CastleLocalizationGetText

Generate GetText PO file contents that can be used as a basis for translators to localize this component.

GetClearMem CastleUtils

 

GetCurrentProgram CastleGLShaders

 

GetEnableNetwork CastleDownload

 

GetTempFileNameCheck CastleFilesUtils

Get temporary FileName, suitable for ApplicationName, checking that it doesn't exist.

GetTempFileNamePrefix CastleFilesUtils

Return a prefix (beginning of an absolute FileName) to save a series of temporary files.

GetTextPoEntry CastleLocalizationGetText

Generate text to insert to POT (PO template) to allow translating given text.

GLBlendFunction CastleGLUtils

Call OpenGL glBlendFunc.

GLBlendRectangle CastleGLUtils

 

GLBlendRectangle CastleGLUtils

Draw a rectangle with blending.

GLDecompressTexture CastleGLImages

Decompress texture image by loading it to a temporary OpenGL(ES) texture and reading back.

GLFadeRectangle CastleGLUtils

 

GLFadeRectangle CastleGLUtils

 

GLFadeRectangleDark CastleGLUtils

 

GLFadeRectangleDark CastleGLUtils

 

GLFadeRectangleDark CastleGLUtils

Draw a rectangle that modulates colors underneath, making nice animation to AFadeColor while FadeIntensity changes from 1.0 down to 0.0.

GLFadeRectangleLight CastleGLUtils

 

GLFadeRectangleLight CastleGLUtils

 

glFreeTexture CastleGLImages

If Tex <> 0 then it does glDeleteTextures on Tex and sets Tex to 0.

GLInformationInitialize CastleGLUtils

Initialize GLVersion and GLFeatures.

GLInformationString CastleGLUtils

Multiline string describing attributes of current OpenGL(ES) library.

GLInformationStringSummary CastleGLUtils

One-line string summarizing current OpenGL(ES).

glTextureCubeMap CastleGLImages

Comfortably load all six cube map texture images.

glTextureImage3D CastleGLImages

Comfortably load a 3D texture.

GlueStrings CastleStringUtils

 

GlueStrings CastleStringUtils

 

GlueStrings CastleStringUtils

 

GlueStrings CastleStringUtils

Concatenate the string list with a given Delimiter.

Grayscale CastleColors

 

Grayscale CastleColors

 

Grayscale CastleColors

 

GrayscaleValue CastleColors

 

GrayscaleValue CastleColors

 

GrayscaleValue CastleColors

 

GrayscaleValue CastleColors

Calculate color intensity, for converting color to grayscale.

HasNameCounter CastleStringUtils

Does this NamePattern contain @counter in a format understood by FormatNameCounter.

HermiteSpline CastleCurves

Hermite spline.

HermiteTenseSpline CastleCurves

Hermite spline with tangents zero (it will be horizontal at control points).

HexToColor CastleColors

Convert hexadecimal color notation (like in HTML) into an RGBA color.

HexToColorRGB CastleColors

Convert hexadecimal color notation (like in HTML) into an RGB color.

HomePath CastleFilesUtils

User's home directory, with trailing PathDelim.

HsvToRgb CastleColors

Converting between RGB and HSV.

HsvToRgba CastleColors

 

HsvToRgbByte CastleColors

 

Iff CastleUtils

 

Iff CastleUtils

 

Iff CastleUtils

 

Iff CastleUtils

 

Iff CastleUtils

 

ImageClassBestForSavingToFormat CastleImages

Choose TCastleImage descendant best matching for this image file format.

ImageClassesEqual CastleImages

Check if both arrays contain exactly the same classes in the same order.

ImageExtToMimeType CastleImages

Guess MIME type from image extension.

ImageGLFormat CastleGLImages

Return appropriate OpenGL format and type constants for given TCastleImage descendant.

ImageGLInternalFormat CastleGLImages

 

ImageGLType CastleGLImages

 

InclPathDelim CastleUtils

Include / exclude the last path delimiter, if necessary.

IndexedConvexPolygonArea CastleTriangles

 

IndexedConvexPolygonArea CastleTriangles

Surface area of indexed convex polygon.

IndexedConvexPolygonNormal CastleTriangles

 

IndexedConvexPolygonNormal CastleTriangles

Calculates normalized normal vector for polygon composed from indexed vertices.

IndexedPolygonNormal CastleTriangulate

Calculate normal vector of possibly concave polygon.

IndexedTriangleNormal CastleTriangles

Normal vector of a triangle defined as three indexes intro vertex array.

IndexMax CastleUtils

Index (0, 1 or 2) of maximum / minimum of 3 numbers.

IndexMin CastleUtils

 

InfoWrite CastleUtils

 

InfoWrite CastleUtils

 

InfoWriteParts CastleUtils

Output messages, using console or dialog box.

InImageClasses CastleImages

Check is ImageClass one of the items in the ImageClasses array, or a descendant of one of them.

InImageClasses CastleImages

Check is Image class one of the items in the ImageClasses array, or a descendant of one of them.

InitializeLog CastleLog

 

InitializeLog CastleLog

Initialize logging.

InputKey CastleKeysMouse

Construct TInputPressRelease corresponding to given event.

InputMotion CastleKeysMouse

Construct TInputMotion.

InputMouseButton CastleKeysMouse

 

InputMouseWheel CastleKeysMouse

 

InputsAll CastleInputs

List of all global inputs.

InputsGroup CastleInputs

 

InternalProposeName CastleClassUtils

 

IntSqrt CastleUtils

Floor from Sqrt(Value).

IntToStr16 CastleStringUtils

 

IntToStr16 CastleStringUtils

Convert integer to hexadecimal (base-16 numeric system).

IntToStr2 CastleStringUtils

Convert integer to binary (base-2 numeral system).

IntToStrBase CastleStringUtils

 

IntToStrBase CastleStringUtils

 

IntToStrBase CastleStringUtils

 

IntToStrBase CastleStringUtils

Convert integer to string, in base-Base (like base-16) numeral system.

IntToStrThousands CastleStringUtils

Convert integer to string, inserting additional Separator to visually delimit thousands, milions etc.

IntToStrThousands CastleStringUtils

 

IntToStrZPad CastleStringUtils

Convert integer to string, padding string with zeros if needed.

InverseFastLookDirMatrix CastleVectors

 

IsCenteredBox3DPlaneCollision CastleBoxes

Tests for collision between box3d centered around (0, 0, 0) and a plane.

IsCubeMapTextureSized CastleGLImages

Part of CastleGLImages unit: cubemaps sizing and loading.

IsGLContextOpen CastleUIControls

Is any OpenGL context open.

IsImageMimeType CastleImages

Does this MIME type correspond to image.

IsLineParallelToPlane CastleVectors

 

IsLineParallelToSimplePlane CastleVectors

 

IsMemCharFilled CastleUtils

Check is memory filled with the given character.

IsMemDWordFilled CastleUtils

Check is memory filled with the DWord (4 byte sequence).

IsMemWordFilled CastleUtils

Check is memory filled with the Word (2 byte sequence).

IsPathAbsolute CastleUtils

Check is the given Path absolute.

IsPathAbsoluteOnDrive CastleUtils

Just like IsPathAbsolute, but on Windows accepts also paths that specify full directory tree without drive letter.

IsPointOnSegmentLineWithinSegment CastleVectors

 

IsPointOnSegmentLineWithinSegment CastleVectors

 

IsPointOnTrianglePlaneWithinTriangle CastleTriangles

Assuming a point lies on a triangle plane, check does it lie inside a triangle.

IsPointWithinTriangle2D CastleTriangles

 

IsPointWithinTriangle2D CastleTriangles

Check does point lie inside a triangle, in 2D.

IsPolygon2dCCW CastleTriangles

 

IsPolygon2dCCW CastleTriangles

Are the polygon points ordered CCW (counter-clockwise).

IsPowerOf2 CastleUtils

Check is Value an exact power of 2.

IsPrefix CastleStringUtils

 

IsSegmentSphereCollision CastleVectors

 

IsSpheresCollision CastleVectors

 

IsSuffix CastleStringUtils

 

IsTextureSized CastleGLImages

 

IsTextureSized CastleGLImages

Does image have proper size for 2D OpenGL texture.

IsTriangleSegmentCollision CastleTriangles

 

IsTriangleSegmentCollision CastleTriangles

Check triangle with line segment collision.

IsTriangleSphereCollision CastleTriangles

 

IsTriangleSphereCollision CastleTriangles

 

IsTriangleSphereCollision2D CastleTriangles

 

IsTriangleSphereCollision2D CastleTriangles

Test collision between triangle and sphere in 2D.

IsTunnelSphereCollision CastleVectors

 

Joysticks CastleJoysticks

Global joystick manager object.

KeyFromCastle CastleLCLUtils

 

KeyFromCastle CastleLCLUtils

Convert TKey and/or character code into Lazarus key code (VK_xxx) and shift state.

KeyRange X3DNodes

Find a range within "key" field corresponding to given Fraction.

KeyString CastleWindow

 

KeyStringToNiceStr CastleKeysMouse

Like CharToNiceStr, but accepts UTF-8 characters expressed as String.

KeyToCastle CastleLCLUtils

Convert Key (Lazarus key code) to Castle Game Engine TKey.

KeyToStr CastleKeysMouse

 

KeyToString CastleWindow

Describe given key.

LastLog CastleLog

Last log messages.

LastLogCount CastleLog

 

Lerp CastleUtils

 

Lerp CastleUtils

 

Lerp CastleUtils

 

Lerp CastleUtils

 

Lerp CastleUtils

 

Lerp CastleUtils

Linear interpolation between two values.

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

 

Lerp CastleVectors

Linear interpolation between two vector values.

LerpRgbInHsv CastleColors

Given two colors in RGB, interpolate them in HSV space.

LEtoN CastleUtils

 

LEtoN CastleUtils

 

LEtoN CastleVectors

 

LEtoN CastleVectors

Endianess conversion for vectors (little endian to native).

LEtoN CastleVectors

 

Line2DFrom2Points CastleVectors

Coefficients of the 2D line equation (Ax + By + C = 0), given 2 different points lying on the line.

Line2DFromOriginVector CastleVectors

Coefficients of the 2D line equation (Ax + By + C = 0), given 1 point lying on the line, and non-zero line direction.

LineOfTwoDifferentPoints2D CastleVectors

 

Lines2DIntersection CastleVectors

Intersection of two 2D lines.

ListImageExtsLong CastleImages

List available image file formats.

ListImageExtsShort CastleImages

 

Load3D X3DLoad

 

Load3DSequence X3DLoad

Load various model formats as animation expressed by VRML/X3D sequence.

Load3DSequence_FileFilters X3DLoad

File filters for files loaded by Load3DSequence, suitable for TFileFilterList.AddFiltersFromString and TCastleWindow.FileDialog.

Load3D_FileFilters X3DLoad

File filters for files loaded by TCastleSceneCore.Load and LoadNode.

LoadEncodedImage CastleImages

 

LoadEncodedImage CastleImages

 

LoadEncodedImage CastleImages

Load image to TEncodedImage format.

LoadGetTextMo CastleLocalizationGetText

Load GetText MO file from and URL.

LoadGLGeneratedTexture CastleGLImages

Load OpenGL texture into already reserved texture number.

LoadGLTexture CastleGLImages

 

LoadGLTexture CastleGLImages

Load new texture to OpenGL.

LoadImage CastleImages

 

LoadImage CastleImages

 

LoadImage CastleImages

 

LoadImage CastleImages

The ultimate procedure to load an image from a file or URL.

LoadNode X3DLoad

Load a scene as X3D node from TStream.

LoadNode X3DLoad

Load a scene as X3D node.

LoadScene_FileFilters X3DLoad

File filters for files loaded by TCastleSceneCore.Load and LoadNode.

LoadTextureImage CastleTextureImages

 

LoadTextureImage CastleTextureImages

Load image suitable for a texture.

LoadX3DClassic X3DNodes

Load VRML/X3D file in classic encoding, return it's root node.

LoadX3DClassicFromString X3DNodes

Load VRML/X3D file in classic encoding from a string.

LoCase CastleStringUtils

Convert uppercase letters to lowercase.

LogOutput CastleLog

Where is the log output going.

LookAtMatrix CastleVectors

Camera matrix to look at the specified point (or along the specified direction).

LookDirMatrix CastleVectors

 

LookDirMatrix CastleVectors

 

MakeCameraNavNode X3DCameraUtils

 

MakeCameraNode X3DCameraUtils

 

MakeCameraNode X3DCameraUtils

 

MakeCameraStr X3DCameraUtils

 

MakeVectorOrthogonal CastleVectors

Adjust and return the V1 vector to force V1 and V2 to be orthogonal, but keep the 3D plane determined by V1 and V2 unchanged.

MakeVectorsAngleRadOnTheirPlane CastleVectors

Adjust the V1 vector to force given angle between V1 and V2.

MakeVectorsOrthoOnTheirPlane CastleVectors

Adjust the V1 vector to force V1 and V2 to be orthogonal, but keep the 3D plane determined by V1 and V2 unchanged.

MapRange CastleUtils

 

MapRange CastleUtils

 

MapRange CastleUtils

 

MapRange CastleUtils

Linearly map value from a one range to another.

MapRangeClamped CastleUtils

 

MapRangeClamped CastleUtils

 

MapRangeClamped CastleUtils

 

MapRangeClamped CastleUtils

 

MapRangeTo01 CastleUtils

 

MatricesPerfectlyEqual CastleVectors

 

MatricesPerfectlyEqual CastleVectors

 

MatricesPerfectlyEqual CastleVectors

 

Matrix3 CastleVectors

Convert between Double-precision and Single-precision matrix.

Matrix3Double CastleVectors

 

Matrix3Single CastleVectors

 

Matrix4 CastleVectors

 

Matrix4Double CastleVectors

 

Matrix4Single CastleVectors

 

MatrixDecompose CastleVectors

Decompose a matrix that is composition of 3D translation, rotation and scale.

MatrixMult CastleVectors

 

MatrixMultDirection CastleVectors

 

MatrixMultDirection CastleVectors

 

MatrixMultPoint CastleVectors

 

MatrixMultPoint CastleVectors

 

MatrixRow CastleVectors

 

MatrixRow CastleVectors

 

MatrixRow CastleVectors

 

MatrixToNiceStr CastleVectors

 

MatrixToNiceStr CastleVectors

 

MatrixToNiceStr CastleVectors

 

MatrixToRawStr CastleVectors

 

MatrixToRawStr CastleVectors

 

MatrixToRawStr CastleVectors

 

MaxAbsVectorCoord CastleVectors

 

MaxAbsVectorCoord CastleVectors

 

MaxAbsVectorCoord CastleVectors

 

MaxVar CastleUtils

 

MaxVar CastleUtils

 

MaxVar CastleUtils

 

MaxVar CastleUtils

 

MaxVar CastleUtils

 

MaxVar CastleUtils

Update value of A to be a maximum of A, B.

MaxVectorCoord CastleVectors

 

MaxVectorCoord CastleVectors

 

MaxVectorCoord CastleVectors

Which coordinate (0, 1, 2, and eventually 3 for 4D versions) is the largest.

MaybeUseDataProtocol CastleUriUtils

Tries change URI to use castle-data: protocol.

MemoryStreamLoadFromDefaultString CastleClassUtils

 

MemoryStreamLoadFromDefaultString CastleClassUtils

Set contents of TMemoryStream to given string, in UTF-8 or UTF-16 (matching default String) encoding.

MemoryStreamLoadFromString CastleClassUtils

 

MemoryStreamLoadFromString CastleClassUtils

Set contents of TMemoryStream to given string, in UTF-8 encoding.

MenuItemFromSmallId CastleWindow

Search for menu item with given SmallId.

MessageChoice CastleMessages

 

MessageChoice CastleMessages

 

MessageChoice CastleMessages

Ask user to choose one option from many.

MessageInput CastleMessages

 

MessageInput CastleMessages

Ask user to input a string.

MessageInputCardinal CastleMessages

 

MessageInputCardinal CastleMessages

Ask user to input an unsigned integer.

MessageInputQuery CastleMessages

 

MessageInputQuery CastleMessages

 

MessageInputQuery CastleMessages

Ask user to input a floating-point number.

MessageInputQuery CastleMessages

Ask user to input a string, or cancel.

MessageInputQueryCardinal CastleMessages

 

MessageInputQueryCardinalHex CastleMessages

Ask user to input a value in hexadecimal.

MessageInputQueryVector3 CastleMessages

 

MessageInputQueryVector4 CastleMessages

 

MessageKey CastleMessages

 

MessageKey CastleMessages

 

MessageKey CastleMessages

Ask user to press any key, return this key as Keys.TKey.

MessageKeyMouse CastleMessages

 

MessageKeyMouse CastleMessages

 

MessageKeyMouse CastleMessages

 

MessageKeyMouse CastleMessages

Ask user to press anything (key or mouse button or mouse wheel), and return it.

MessageOK CastleMessages

 

MessageOK CastleMessages

 

MessageOK CastleMessages

Ask user for simple confirmation.

MessageYesNo CastleMessages

 

MessageYesNo CastleMessages

 

MessageYesNo CastleMessages

 

Messaging CastleMessaging

Auto-created single instance of TMessaging to communicate between native code (Pascal) and other languages (Java on Android, Objective-C on iOS).

MilisecTimesAdd CastleTimeUtils

Simply add and subtract two TMilisecTime values.

MilisecTimesSubtract CastleTimeUtils

 

MinAbsVectorCoord CastleVectors

 

MinAbsVectorCoord CastleVectors

 

MinAbsVectorCoord CastleVectors

 

MinMax CastleUtils

 

MinMax CastleUtils

 

MinVar CastleUtils

 

MinVar CastleUtils

 

MinVar CastleUtils

 

MinVar CastleUtils

 

MinVar CastleUtils

 

MinVar CastleUtils

Update value of A to be a minimum of A, B.

MinVectorCoord CastleVectors

 

ModelViewToNormalMatrix CastleVectors

Convert ModelView matrix to a Normal matrix, just like 3D graphic libraries do.

ModifierKeysToNiceStr CastleKeysMouse

 

ModifiersDown CastleKeysMouse

 

ModifiersDown CastleKeysMouse

Determine pressed modifier keys (ctrl, shift and so on).

MouseButtonToCastle CastleLCLUtils

Convert Lazarus TMouseButton value to Castle Game Engine TCastleMouseButton.

MouseWheelDirection CastleKeysMouse

Determine simple mouse wheel direction from a Scroll and Vertical parameters received from TCastleWindow.OnMouseWheel.

MultMatricesTranslation CastleVectors

 

MultMatrixTranslation CastleVectors

Multiply matrix M by translation matrix.

NatNatPower CastleUtils

Calculate power Base to Exponent, knowing both arguments (and so, also the result) are >= 0.

NextToken CastleStringUtils

Find next part in the string S separated by delimiters TokenDelims.

NextTokenOnce CastleStringUtils

NextTokenOnce works just like NextToken, but doesn't advance the SeekPos position.

NLerp CastleQuaternions

 

NLerp CastleQuaternions

Interpolate between two rotations, along the straightest path on the unit sphere.

NormalFileExists CastleFilesUtils

 

Normalized CastleVectors

 

Normalized CastleVectors

 

NormalizePlaneVar CastleVectors

This normalizes Plane by scaling all four coordinates of Plane so that length of plane vector (taken from 1st three coordinates) is one.

NormalizeVar CastleVectors

 

NormalizeVar CastleVectors

 

NtoBE CastleUtils

 

NtoBE CastleUtils

 

NtoBE CastleVectors

 

NtoBE CastleVectors

 

NtoBE CastleVectors

Endianess conversion for vectors (native to big endian).

NtoLE CastleUtils

 

NtoLE CastleUtils

 

NtoLE CastleVectors

 

NtoLE CastleVectors

 

NtoLE CastleVectors

Endianess conversion for vectors (native to little endian).

OffscreenRendering CastleGLImages

Are we currently doing off-screen rendering.

Offset CastleUtils

 

OffsetUInt CastleUtils

Calculate shift between A and B addresses (in bytes).

OnGLContextClose CastleUIControls

Called when last OpenGL context closes.

OnGLContextOpen CastleUIControls

Called when first OpenGL context opens.

OnScreenNotification CastleOpenDocument

Simple on-screen notification using Android "toast" call.

OpenApplicationStore CastleOpenDocument

Show the application in the application store (Google Play on Android, AppStore on iOS).

OpenDocument CastleOpenDocument

Open a local file or directory.

OpenUrl CastleOpenDocument

Open URL with the suitable application.

OptionDescription CastleParameters

Return a multiline command-line option help, containing the option name and description, nicely indented and broken into multiple lines.

OrderUp CastleUtils

 

OrderUp CastleUtils

 

OrderUp CastleUtils

 

OrderUp CastleUtils

 

OrderUp CastleUtils

 

OrderUp CastleUtils

 

OrderUp CastleUtils

 

OrderUp CastleUtils

Assign the smaller value from X, Y to Smaller variable, the other one to Larger variable.

OrderUp CastleUtils

Make sure the Smaller value is <= than the Larger value, by eventually swapping them.

OrientationFromDirectionUp CastleTransform

 

OrientationFromDirectionUp CastleTransform

 

OrientationFromDirectionUp CastleTransform

Convert camera direction and up vectors into a rotation (X3D "orientation" vector).

OrientationQuaternionFromDirectionUp CastleTransform

 

OrientationQuaternionFromDirectionUp CastleTransform

Convert camera direction and up vectors into a "rotation quaternion".

OrientationToDirection CastleTransform

Convert rotation (X3D orientation) to a direction vector, reversing the OrientationFromDirectionUp.

OrientationToUp CastleTransform

Convert rotation (X3D orientation) to an up vector, reversing the OrientationFromDirectionUp.

Ortho2DProjectionMatrix CastleProjection

 

Ortho2DProjectionMatrix CastleProjection

 

OrthoProjection CastleRenderContext

 

OrthoProjectionMatrix CastleProjection

 

OrthoProjectionMatrix CastleProjection

Functions to create 4x4 matrices used in 3D graphics for projection.

OSCheck CastleUtils

 

OSCheck CastleUtils

If not TrueValue then RaiseLastOSError.

PAnsiCharOrNil CastleStringUtils

PAnsiCharOrNil simply returns a Pointer(S), you can think of it as a NO-OP.

ParentPath CastleFilesUtils

Parent directory name.

ParseBoolExpression CastleScriptParser

Parse a CastleScript expression that should be calculated to a boolean value.

ParseConstantFloatExpression CastleScriptParser

Parse constant float expression.

ParseConstantIntExpression CastleScriptParser

Parse constant Int64 expression.

ParseExpression CastleScriptParser

Creates and returns instance of TCasScriptExpression, that represents parsed tree of expression in S.

ParseFloatExpression CastleScriptParser

Parse a CastleScript expression that should be calculated to a float value.

ParseIntExpression CastleScriptParser

Parse a CastleScript expression that should be calculated to a float value.

ParseProgram CastleScriptParser

 

ParseProgram CastleScriptParser

Parse CastleScript program.

ParseStringExpression CastleScriptParser

Parse a CastleScript expression that should be calculated to a string value.

PathFileSearch CastleFilesUtils

Search a file on $PATH.

PCharOrNil CastleStringUtils

PCharOrNil simply returns a Pointer(S), you can think of it as a NO-OP.

PerfectlyZeroVector CastleVectors

 

PerfectlyZeroVector CastleVectors

 

PerfectlyZeroVector CastleVectors

 

PerspectiveProjection CastleRenderContext

Calculate projection matrix, and set RenderContext.ProjectionMatrix to given value.

PerspectiveProjectionMatrixDeg CastleProjection

 

PerspectiveProjectionMatrixRad CastleProjection

 

PlaneAntiMove CastleVectors

 

PlaneDirInDirection CastleVectors

 

PlaneDirInDirection CastleVectors

Vector orthogonal to plane and pointing in the given direction.

PlaneDirNotInDirection CastleVectors

 

PlaneDirNotInDirection CastleVectors

 

PlaneMove CastleVectors

Move a plane by a specifed vector.

PlaneMoveVar CastleVectors

 

PlaneTransform CastleVectors

Transform plane by a matrix.

Platform CastleUtils

Current platform of the compiled application.

PlatformToStr CastleUtils

 

PointerAdd CastleUtils

Pointer arithmetic.

PointerToStr CastleStringUtils

Returns Ptr as 0xXXX...

PointOnLineClosestToLine CastleVectors

Given two 3D lines (both given as an some point + direction in 3D), calculate closest point on 1st line to the 2nd line.

PointOnLineClosestToPoint CastleVectors

 

PointOnLineClosestToPoint CastleVectors

 

PointOnPlaneClosestToPoint CastleVectors

Orthogonally project a point on a plane, that is find a closest point to Point lying on a Plane.

PointsDistance CastleVectors

 

PointsDistance CastleVectors

 

PointsDistance2DSqr CastleVectors

Distance between points projected on the 2D plane.

PointsDistanceSqr CastleVectors

 

PointsDistanceSqr CastleVectors

 

PointsSamePlaneSides CastleVectors

Check if both points are on the same side of given 3D plane.

PointToLineDistanceSqr CastleVectors

 

PointToNormalizedPlaneDistance CastleVectors

Distance from a point to a plane (with already normalized direction).

PointToPlaneDistance CastleVectors

Distance from a point to a plane.

PointToPlaneDistanceSqr CastleVectors

 

PointToSegmentDistanceSqr CastleVectors

 

PointToSimplePlaneDistance CastleVectors

 

Polygon2dArea CastleTriangles

 

Polygon2dArea CastleTriangles

Calculate polygon area.

PossibleActivitiesToStr CastleActivityRecognition

Convert TUserActivities to a String, using Delimiter to separate items.

PrefixRemove CastleStringUtils

Removes the prefix, if it is present.

ProcessImageUrl CastleImages

Process URL through events registered by AddLoadImageListener.

ProcessTimer CastleTimeUtils

Current time, local to this process.

ProcessTimerBegin CastleTimeUtils

Simple measure of process CPU time.

ProcessTimerEnd CastleTimeUtils

 

ProcessTimerNow CastleTimeUtils

 

ProcessTimerSeconds CastleTimeUtils

Subtract two times obtained from ProcessTimer, A-B, return a difference in seconds.

Profiler CastleTimeUtils

Single instance of TCastleProfiler that you can use for all profiling.

ProgramBreak CastleUtils

 

ProgramDataPath CastleFilesUtils

Path to access installed data files.

ProgramName CastleFilesUtils

The name of our program.

ProjectionTypeToStr CastleProjection

 

ProposeComponentName CastleClassUtils

Propose a name for given component class, making it unique in given ComponentsOwner.

PWideCharOrNil CastleStringUtils

PWideCharOrNil simply returns a Pointer(S), you can think of it as a NO-OP.

Quaternion CastleQuaternions

Quaternion with given vector.

QuatFromAxisAngle CastleQuaternions

 

QuatFromAxisAngle CastleQuaternions

Calculate unit quaternion representing rotation around Axis by AngleRad angle (in radians).

QuatFromRotationMatrix CastleQuaternions

Initialize rotation quaternion from a 3x3 matrix that contains only rotation.

RandomBoolean CastleUtils

 

RandomFloatRange CastleUtils

 

RandomFloatRange CastleUtils

Random Float value in the given range, result is between RangeBegin and RangeEnd.

RandomIntRange CastleUtils

 

RandomIntRange CastleUtils

Random integer value in the given range, result is always >= RangeBegin and < RangeEnd.

RandomIntRangeInclusive CastleUtils

 

RandomIntRangeInclusive CastleUtils

Random int value in the given range, result is always >= RangeBegin and <= RangeEnd.

RandomPlusMinus CastleUtils

Random -1 or +1.

RandomString CastleStringUtils

 

RawUriDecode CastleUriUtils

Replace all sequences like %xx with their actual 8-bit characters.

ReadGrowingStream CastleClassUtils

Read a growing stream, and append it to another destination stream.

ReadGrowingStreamToDefaultString CastleClassUtils

Read a growing stream, and returns it's contents as a string.

ReadGrowingStreamToString CastleClassUtils

Read a growing stream, and returns it's contents as a string.

Rectangle CastleRectangles

 

Rectangle CastleRectangles

 

Register CastleControl

 

Register CastleDialogs

 

Register CastlePropEdits

 

Register Fmx.CastleControl

 

Register Vcl.CastleControl

 

RegisterClipboard CastleControls

Register custom TCastleClipboard implementation, that replaces the global Clipboard.

RegisteredComponents CastleComponentSerialize

Read-only list of currently registered (using RegisterSerializableComponent) components.

RegisteredUrlProtocol CastleDownload

Is given protocol name registered with RegisterUrlProtocol.

RegisterSerializableComponent CastleComponentSerialize

 

RegisterSerializableComponent CastleComponentSerialize

 

RegisterSerializableComponent CastleComponentSerialize

Register a component that can be serialized and edited using CGE editor.

RegisterUrlProtocol CastleDownload

Register how we can load and/or save the URLs with given protocol.

RegularFileExists CastleFilesUtils

Returns True if file exists and is a "regular" file.

RelativeToCastleDataUrl CastleUriUtils

If this URL indicates something inside the CGE data directory then return URL relative to this data directory.

RemoveLoadImageListener CastleImages

Remove listener added by AddLoadImageListener.

RemoveNonEmptyDir CastleFilesUtils

Remove the directory DirName, recursively, unconditionally, with all the files and subdirectories inside.

RenderControlToImage CastleUIControls

Render control contents to an RGBA image, using off-screen rendering.

ResizeForTextureSize CastleGLImages

Resize the image to a size accepted as GL_TEXTURE_2D texture size for OpenGL.

ResizeToCubeMapTextureSize CastleGLImages

 

ResizeToTextureSize CastleGLImages

 

ResizeToTextureSize CastleGLImages

 

ResolveCastleDataUrl CastleUriUtils

If this is castle-data:...

RestOf3DCoords CastleUtils

Remaining 3D coordinates (0, 1 or 2) except the given coordinate, in the ascending order.

RestOf3DCoordsCycle CastleUtils

Remaining 3D coordinates (0, 1 or 2) except the given coordinate, in order to cycle.

RgbToHsv CastleColors

 

RgbToHsv CastleColors

 

RotatePoint2D CastleVectors

Rotate point in 2D, in a counter-clockwise fashion.

RotatePointAroundAxis CastleVectors

Rotate Point around the given axis by a given angle.

RotatePointAroundAxis90 CastleVectors

Rotate Point around the Axis by 90 degrees.

RotatePointAroundAxisDeg CastleVectors

 

RotatePointAroundAxisMinus90 CastleVectors

Rotate Point around the Axis by -90 degrees.

RotatePointAroundAxisRad CastleVectors

Rotate Point around the Axis by given Angle.

RotationAngleRadBetweenVectors CastleVectors

 

RotationAngleRadBetweenVectors CastleVectors

Signed angle between two vectors, in radians.

RotationMatricesRad CastleVectors

 

RotationMatricesRad CastleVectors

 

RotationMatrix CastleVectors

 

RotationMatrixDeg CastleVectors

 

RotationMatrixDeg CastleVectors

 

RotationMatrixRad CastleVectors

 

RotationMatrixRad CastleVectors

 

RotationNegate CastleVectors

Negate a rotation expressed as axis-angle (3 components for axis, 1 for angle).

RoundClamp255 CastleUtils

 

RoundUpToMultiply CastleUtils

Smallest multiple of Multiplicator that is still >= Value.

SameMethods CastleUtils

 

SAnsiCompare CastleStringUtils

Compare strings, taking into account current locale.

SAnsiSame CastleStringUtils

Check if strings are equal, taking into account current locale.

SAppendData CastleStringUtils

Appends to a string S DataSize bytes from Data.

SAppendPart CastleStringUtils

If S = '' then returns NextPart, else returns S + PartSeparator + NextPart.

Save3D X3DNodes

 

Save3D X3DNodes

 

Save3D X3DNodes

 

Save3D X3DNodes

 

Save3D X3DNodes

Write VRML/X3D model to a file.

Save3DVersion X3DNodes

Which VRML/X3D version should be used to save this 3D model.

Save3DWillConvertToX3D X3DNodes

 

SaveImage CastleImages

 

SaveImage CastleImages

Save image to a file.

SaveNode X3DLoad

 

SaveNode X3DLoad

Save model to a file.

SaveScreenDepth_NoFlush CastleGLImages

Save depth buffer contents.

SaveScreenPath CastleFilesUtils

Recommended path where to put screenshots on the current platform.

SaveScreenToGL_NoFlush CastleGLImages

Captures current screen as a TDrawableImage instance, ready to be drawn on 2D screen.

SaveScreen_NoFlush CastleGLImages

 

SaveScreen_NoFlush CastleGLImages

 

SaveScreen_NoFlush CastleGLImages

Save the current color buffer contents to image.

SaveTextureContents CastleGLImages

Save OpenGL texture contents to TCastleImage.

ScaleFromMatrix CastleVectors

Extract scale from matrix.

ScalingMatrices CastleVectors

 

ScalingMatrix CastleVectors

 

SCastleEngineProgramHelpSuffix CastleUtils

 

SChar CastleStringUtils

A pointer to S[CharNum], that is just @S[CharNum], avoiding range checking.

SCharIs CastleStringUtils

 

SCharIs CastleStringUtils

Check whether S[Index] = C, also checking is Index within S length.

SCharsCount CastleStringUtils

 

SCharsCount CastleStringUtils

 

SCheckChars CastleStringUtils

Check that all characters are within a given set.

SCompilerDescription CastleUtils

Name and version of the Pascal compiler used to compile this unit.

SCompressWhiteSpace CastleStringUtils

Replace any number of consecutive whitespace (including newlines) with a single whitespace.

SDeleteChars CastleStringUtils

Returns S with all chars in ExcludedChars deleted.

SearchFileHard CastleFindFiles

Search for a file, ignoring the case.

SEnding CastleStringUtils

Returns suffix of S starting from position P.

SeparateArgsToVector3 CastleParameters

 

SeparateArgsToVector3Single CastleParameters

 

SetCurrentProgram CastleGLShaders

 

SetEnableNetwork CastleDownload

 

SetTextureFilter CastleGLImages

Set current texture minification and magnification filter.

SetToStr CastleStringUtils

Convert a set to a string representation, in somewhat hacky way.

ShareText CastleOpenDocument

Share a text/link through user-choosen application.

SimpleHtmlQuote CastleFonts

Protect characters from being interpreted as special HTML sequences by TCastleAbstractFont.Print with Html = True parameter.

SizeToStr CastleStringUtils

Format size of file, in bytes / megabytes / and so on, whatever looks nice.

SLerp CastleQuaternions

 

SLerp CastleQuaternions

Interpolate between two rotations, along the shortest path on the unit sphere, with constant speed.

Smallest2Exponent CastleUtils

Smallest exponent such that 2ˆthis exponent is >= Value.

Smallest2Power CastleUtils

Smallest power of 2 that is >= Value.

SmallFactorial CastleUtils

Trivial factorial with Int64 result.

SmoothStep CastleUtils

Hermite interpolation between two values.

SmoothTowards CastleVectors

 

SmoothTowards CastleVectors

 

SmoothTowards CastleVectors

Smoothly change Source to Target.

SortAbsVectorCoord CastleVectors

 

SoundEngine CastleSoundEngine

The sound engine.

SPad CastleStringUtils

Pad (fill from the left with character C) string S, until length of resulting string is at least Len.

SpecialDirName CastleUtils

Checks is the directory name special, like "." or "..".

SPercentReplace CastleStringUtils

 

SPercentReplace CastleStringUtils

Searches for %x patterns and replaces them with specified strings.

SPlatformDescription CastleUtils

Describe current platform, OS, CPU.

SplitString CastleStringUtils

Split a string by a character delimiter.

SQuoteLCLCaption CastleLCLUtils

Make each '&' inside string '&&', this way the string will not contain special '&x' sequences when used as a TMenuItem.Caption and such.

SQuoteMenuEntryCaption CastleWindow

Returns S with each underscore '_' replaced by two underscores, '__'.

SReadableForm CastleStringUtils

 

SReadableForm CastleStringUtils

Replace typically unreadable characters in string S with #number notation.

SRemoveMnemonics CastleWindow

Returns S with each '__' replaced with single '_', any other '_' removed.

SReplaceChars CastleStringUtils

 

SReplaceChars CastleStringUtils

 

SReplaceChars CastleStringUtils

Replace all occurrences of characters in FromChars with the new string / character.

SReplacePatterns CastleStringUtils

 

SReplacePatterns CastleStringUtils

 

SReplacePatterns CastleStringUtils

Replace all strings in Patterns with corresponding strings in Values.

SRight CastleStringUtils

Return rightmost RPart characters from S.

Str2ToInt CastleStringUtils

Convert string representing binary number to an integer.

StreamReadChar CastleClassUtils

Read one character from stream.

StreamReadString CastleClassUtils

 

StreamReadUpto_EOS CastleClassUtils

 

StreamReadUpto_EOS CastleClassUtils

 

StreamReadUpto_EOS CastleClassUtils

 

StreamReadUpto_EOS CastleClassUtils

Read stream, until you find some character in EndingChars, or end of stream.

StreamReadUpto_NotEOS CastleClassUtils

 

StreamReadUpto_NotEOS CastleClassUtils

 

StreamReadUpto_NotEOS CastleClassUtils

 

StreamReadUpto_NotEOS CastleClassUtils

Read stream, until you find some character in EndingChars.

StreamReadZeroEndString CastleClassUtils

 

StreamSaveToFile CastleDownload

Save the contents of given Stream to an Url.

StreamToString CastleClassUtils

Convert whole Stream to a string.

StreamWriteString CastleClassUtils

Encode / decode a string in a binary stream.

StrHexToInt CastleStringUtils

Convert string with hexadecimal number to an integer.

StringCopy CastleUnicode

Copy a number of given Unicode characters from given string.

StringLength CastleUnicode

Length of the string, in Unicode characters.

StringReplaceAllVar CastleStringUtils

Replace all occurrences of FromPattern string to ToPattern string, within another string S.

StringsAdd CastleClassUtils

Add some strings.

Strings_AddSplittedString CastleClassUtils

Splits S by Splitter, and adds each splitted part to Strings.

Strings_SetText CastleClassUtils

Use this instead of SList.Text := S to workaround FPC 2.0.2 bug.

Strings_Trim CastleClassUtils

Make sure we don't have more than MaxCount strings on a list.

StringToAlpha CastleImages

 

StringToComponent CastleComponentSerialize

 

StringToFile CastleFilesUtils

 

StringToTextureCompression CastleImages

Convert string to TTextureCompression enum.

StringToUtf16 CastleStringUtils

Convert String to UTF-16 (UnicodeString).

StrToActivity CastleActivityRecognition

Convert between lowercase activity name and TUserActivity type.

StrToActivityConfidence CastleActivityRecognition

Convert between lowercase activity confidence name and TUserActivityConfidence type.

StrToCapabilities CastleGLUtils

Convert a string (like command-line argument) to TGLRequestCapabilities.

StrToFloatDef CastleStringUtils

 

StrToFloatDefDot CastleUtils

Like standard StrToFloatDef, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings.

StrToFloatDot CastleUtils

Like standard StrToFloat, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings.

StrToKey CastleKeysMouse

Convert string value back to a key name, reversing KeyToStr.

StrToOrientationType CastleTransform

 

StrToPlatform CastleUtils

Convert string to a platform name.

STruncateHash CastleStringUtils

Remove from the string S everything after the first hash "#" character.

SuffixRemove CastleStringUtils

Like PrefixRemove, but checks for and removes Suffix.

SUnformattable CastleStringUtils

Return the value to reproduce exactly string S by Format procedure.

Swap32 CastleUtils

Utility functions to control the endianess of Single and Double values; no support for Extended though as such values have yet to be encountered when read from a file

Swap64 CastleUtils

 

SwapEndian CastleUtils

 

SwapEndian CastleUtils

 

SwapEndian CastleVectors

Endianess swapping for vectors.

SwapEndian CastleVectors

 

SwapEndian CastleVectors

 

SwapValues CastleUtils

 

SwapValues CastleUtils

 

SwapValues CastleUtils

 

SwapValues CastleUtils

 

SwapValues CastleUtils

 

SwapValues CastleUtils

 

SwapValues CastleUtils

 

SwapValues CastleUtils

 

SwapValues CastleUtils

Swap variables values.

SwapValues CastleVectors

Replace contents of 2 variables.

SwapValues CastleVectors

 

SwapValues CastleVectors

 

SystemLanguage CastleSystemLanguage

Returns the language code of the system language.

SystemLocale CastleSystemLanguage

Returns the locale code of the system locale.

SZeroPad CastleStringUtils

Pad (fill from the left) with zeros string S, until length of resulting string is at least Len.

TexParameterMaxAnisotropy CastleGLImages

Call glTexParameterf to set GL_TEXTURE_MAX_ANISOTROPY_EXT on given texture target.

Texture2DClampToEdge CastleGLImages

Return wrap GL_CLAMP_TO_EDGE in both directions.

TextureCompressionToString CastleImages

Convert TTextureCompression enum to string.

TextureFilter CastleGLImages

Part of CastleGLImages unit: texture filtering (TTextureFilter and friends).

TextureMemoryProfiler CastleGLImages

OpenGL texture memory profiler, to detect which textures use up the GPU texture memory.

Theme CastleUIControls

Theme that you can customize, used by default by all UI controls.

ThreePlanesIntersectionPoint CastleVectors

Intersection of three 3D planes, results in a single 3D point.

ThreePlanesIntersectionPointDouble CastleVectors

Intersection of three 3D planes, results in a single 3D point.

Timer CastleTimeUtils

Timer to measure (real) time passed during some operations.

TimerSeconds CastleTimeUtils

Subtract two times obtained from Timer, A-B, return a difference in seconds.

TimeTickDiff CastleTimeUtils

Difference in times between SecondTime and FirstTime.

TimeTickSecondLater CastleTimeUtils

Check is SecondTime larger by at least TimeDelay than FirstTime.

TransformCoordsMatrices CastleVectors

Calculate matrix to convert to given coordinate system (like TransformToCoordsMatrix) and it's inverse (like TransformFromCoordsMatrix).

TransformFromCoordsMatrix CastleVectors

 

TransformFromCoordsMatrix CastleVectors

 

TransformFromCoordsNoScaleMatrix CastleVectors

 

TransformLoad CastleTransform

 

TransformMatricesMult CastleTransform

 

TransformSave CastleTransform

Save / load TCastleTransform (or descendant) to a .castle-transform file.

TransformToCoords CastleVectors

Transform vector into new coordinate space.

TransformToCoordsMatrix CastleVectors

 

TransformToCoordsMatrix CastleVectors

Transform coordinates to / from a coordinate system.

TransformToCoordsNoScaleMatrix CastleVectors

 

TranslateAllDesigns CastleLocalizationGetText

Translate all future designs (component hierarchies) loaded using CastleComponentSerialize using the given GetText MO file.

TranslateDesign CastleLocalizationGetText

Translate all possible properties in the given component hierarchy with given translation file.

TranslateProperties CastleClassUtils

Enumerate all properties that are possible to translate in this component and its children.

TranslationFromMatrix CastleVectors

Extract translation from matrix.

TranslationMatrices CastleVectors

 

TranslationMatrices CastleVectors

 

TranslationMatrix CastleVectors

 

TranslationMatrix CastleVectors

Functions to create common 4x4 matrices used in 3D graphics.

Triangle2 CastleTriangles

 

Triangle3 CastleTriangles

 

TriangleArea CastleTriangles

 

TriangleBoundingBox CastleBoxes

 

TriangleDir CastleTriangles

 

TriangleDir CastleTriangles

 

TriangleDirection CastleTriangles

 

TriangleNormal CastleTriangles

 

TriangleNormal CastleTriangles

 

TriangleNormPlane CastleTriangles

 

TrianglePlane CastleTriangles

 

TrianglePlane CastleTriangles

 

TriangleToNiceStr CastleTriangles

 

TriangleTransform CastleTriangles

 

TriangulateConvexFace CastleTriangulate

Triangulate convex polygon.

TriangulateFace CastleTriangulate

 

TriangulateFace CastleTriangulate

Triangulate potentially non-convex face.

TrimEndingNewline CastleStringUtils

Remove one newline from the end of the string, if any.

TryCylinderRayIntersection CastleVectors

Intersection between an (infinitely tall) cylinder and a ray.

TryDeFormat CastleStringUtils

 

TryInverseHarder CastleVectors

Try to inverse single-precision matrix using double-precision, if necessary.

TryMatrixInverse CastleVectors

 

TryMatrixInverse CastleVectors

 

TryMatrixInverse CastleVectors

 

TryPlaneLineIntersection CastleVectors

 

TryPlaneLineIntersection CastleVectors

Plane and line intersection.

TryPlaneRayIntersection CastleVectors

 

TryPlaneRayIntersection CastleVectors

 

TryPlaneSegmentDirIntersection CastleVectors

 

TryPlaneSegmentDirIntersection CastleVectors

 

TrySimplePlaneRayIntersection CastleVectors

 

TrySimplePlaneRayIntersection CastleVectors

 

TrySimplePlaneRayIntersection CastleVectors

Plane and ray intersection.

TrySimplePlaneSegmentIntersection CastleVectors

 

TrySimplePlaneSegmentIntersection CastleVectors

 

TrySimplePlaneSegmentIntersection CastleVectors

Plane and line segment intersection.

TrySphereRayIntersection CastleVectors

 

TryStrToFloatDot CastleUtils

 

TryStrToFloatDot CastleUtils

Like standard TryStrToFloat, but always uses dot (.) as a decimal separator for the floating point numbers, regardless of the user's locale settings.

TryTriangleRayCollision CastleTriangles

 

TryTriangleRayCollision CastleTriangles

Calculate triangle with ray collision.

TryTriangleSegmentCollision CastleTriangles

Calculate triangle with line segment collision.

TryTriangleSegmentDirCollision CastleTriangles

 

TryTriangleSegmentDirCollision CastleTriangles

 

TwoPlanesIntersectionLine CastleVectors

Intersection of two 3D planes.

UnicodeToUTF8 CastleUnicode

function UTF8CharacterToUnicode(const S: string): TUnicodeChar;

UnicodeToUTF8Inline CastleUnicode

 

UnregisterUrlProtocol CastleDownload

Unregister protocol, reverting the RegisterUrlProtocol.

UriCaption CastleUriUtils

Convert URI to a nice form for a short caption.

UriCurrentPath CastleUriUtils

Current working directory of the application, expressed as URL, including always final slash at the end.

UriDeleteAnchor CastleUriUtils

Return URI with anchor (if was any) stripped.

UriDeleteProtocol CastleUriUtils

Remove the protocol part from URI.

UriDisplay CastleUriUtils

Convert URI to a nice form for display (to show in messages and such).

UriExcludeSlash CastleUriUtils

Ensure URL does not end with slash.

UriExists CastleUriUtils

Does a file or directory exist under this URL.

UriExtractAnchor CastleUriUtils

Extracts #anchor from URI.

UriFileExists CastleUriUtils

Does a file exist, that is: whether it makes sense to load it with the Download function.

UriGetAnchor CastleUriUtils

Like UriExtractAnchor, but URI remains unchanged.

UriGetSettingsFromAnchor CastleUriUtils

Calculate #anchor from an URI, and split it into a key-value map.

UriIncludeSlash CastleUriUtils

Ensure URL ends with slash.

UriMimeExtensions CastleUriUtils

Map from an extension to a MIME type, used by UriMimeType.

UriMimeType CastleUriUtils

 

UriMimeType CastleUriUtils

Get MIME type for content of the URI without downloading the file.

UriProtocol CastleUriUtils

Get protocol from given URI.

UriProtocolIs CastleUriUtils

Check does URI contain given Protocol.

UriToFilenameSafe CastleUriUtils

Convert URI (or filename) to a filename.

UriToFilenameSafeUTF8 CastleLCLUtils

 

UriValidProtocol CastleUriUtils

Is the S a valid protocol scheme.

UrlReadXML CastleXmlUtils

 

UrlReadXML CastleXmlUtils

 

UrlReadXML CastleXmlUtils

 

UrlReadXML CastleXmlUtils

Replacements for standard ReadXMLFile and WriteXMLFile that operate on URLs.

UrlSaveStream CastleDownload

Create a stream to save (write to) a given URL.

UrlWriteXML CastleXmlUtils

 

UrlWriteXML CastleXmlUtils

 

UseFMODSoundBackend CastleFMODSoundBackend

Use this to set sound engine backend to FMOD.

UseOpenALSoundBackend CastleOpenALSoundBackend

Use this to set sound engine backend to OpenAL.

UserConfig CastleConfig

User preferences.

UserConfigFile CastleFilesUtils

Filename to store user configuration.

UserConfigPath CastleFilesUtils

Path to store user configuration files.

UserInterfaceLoad CastleUIControls

 

UserInterfaceSave CastleUIControls

Save / load TCastleUserInterface (or descendant) to a .castle-user-interface file.

Utf16ToString CastleStringUtils

Convert UTF-16 (UnicodeString) to String.

UTF8CharacterLength CastleUnicode

 

UTF8CharacterToUnicode CastleUnicode

Return unicode character pointed by P.

UTF8CharStart CastleUnicode

 

UTF8Copy CastleUnicode

 

UTF8Length CastleUnicode

 

UTF8Length CastleUnicode

 

UTF8SEnding CastleUnicode

 

UTF8ToHtmlEntities CastleUnicode

Convert all special Unicode characters in the given UTF-8 string to HTML entities.

Vector2 CastleVectors

 

Vector2 CastleVectors

 

Vector2 CastleVectors

 

Vector2 CastleVectors

Construct an initialized TVector2 value.

Vector2Byte CastleVectors

 

Vector2Byte CastleVectors

Convert float vectors into byte vectors.

Vector2Cardinal CastleVectors

 

Vector2Double CastleVectors

Construct an initialized TVector2Double value.

Vector2FromStr CastleVectors

Convert string to vector.

Vector2Integer CastleVectors

 

Vector2Single CastleVectors

Construct an initialized TVector2 value.

Vector2Single CastleVectors

 

Vector2SingleCut CastleVectors

 

Vector2SingleFromStr CastleVectors

 

Vector2SmallInt CastleVectors

 

Vector3 CastleVectors

 

Vector3 CastleVectors

Construct an initialized TVector3 value.

Vector3 CastleVectors

 

Vector3 CastleVectors

 

Vector3Byte CastleVectors

 

Vector3Byte CastleVectors

 

Vector3Cardinal CastleVectors

 

Vector3Double CastleVectors

Construct an initialized TVector3Double value.

Vector3Double CastleVectors

 

Vector3FromStr CastleVectors

 

Vector3Integer CastleVectors

 

Vector3Single CastleVectors

 

Vector3Single CastleVectors

 

Vector3Single CastleVectors

Construct an initialized TVector3 value.

Vector3SingleCut CastleVectors

 

Vector3SingleFromStr CastleVectors

 

Vector3ToRGBE CastleImages

Encode RGB color as Red + Green + Blue + Exponent format.

Vector4 CastleVectors

 

Vector4 CastleVectors

 

Vector4 CastleVectors

 

Vector4 CastleVectors

Construct an initialized TVector4 value.

Vector4 CastleVectors

 

Vector4Byte CastleVectors

 

Vector4Byte CastleVectors

 

Vector4Cardinal CastleVectors

 

Vector4Double CastleVectors

 

Vector4Double CastleVectors

 

Vector4Double CastleVectors

Construct an initialized TVector4Double value.

Vector4FromStr CastleVectors

 

Vector4Integer CastleVectors

 

Vector4Single CastleVectors

 

Vector4Single CastleVectors

Construct an initialized TVector4 value.

Vector4Single CastleVectors

 

Vector4SingleFromStr CastleVectors

 

VectorAdd CastleVectors

 

VectorAdd CastleVectors

 

VectorAdd CastleVectors

Various compatibility functions (on vectors and matrices)

VectorAdjustToLength CastleVectors

 

VectorAdjustToLength CastleVectors

 

VectorAdjustToLength CastleVectors

 

VectorAverage CastleVectors

 

VectorDotProduct CastleVectors

 

VectorDotProduct CastleVectors

 

VectorDotProduct CastleVectors

 

VectorLen CastleVectors

 

VectorLen CastleVectors

 

VectorLen CastleVectors

 

VectorLenSqr CastleVectors

 

VectorLenSqr CastleVectors

 

VectorLenSqr CastleVectors

 

VectorMultiplyComponents CastleVectors

 

VectorMultiplyComponents CastleVectors

 

VectorMultiplyComponents CastleVectors

 

VectorMultTransposedSameVector CastleVectors

Multiply vector by a transposition of the same vector.

VectorProduct CastleVectors

 

VectorRGBETo3Single CastleImages

Decode Red + Green + Blue + Exponent back into RGB (3 floats).

VectorsEqual CastleVectors

 

VectorsEqual CastleVectors

 

VectorsEqual CastleVectors

 

VectorsEqual CastleVectors

 

VectorsEqual CastleVectors

 

VectorsEqual CastleVectors

 

VectorsParallel CastleVectors

Are the two vectors parallel (one is a scaled version of another).

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerfectlyEqual CastleVectors

 

VectorsPerp CastleVectors

 

VectorsSamePlaneDirections CastleVectors

 

VectorsSamePlaneDirections CastleVectors

Check if both directions indicate the same side of given 3D plane.

VectorSubtract CastleVectors

 

VectorSubtract CastleVectors

 

VectorSubtract CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToNiceStr CastleVectors

 

VectorToRawStr CastleVectors

 

VectorToRawStr CastleVectors

 

VectorToRawStr CastleVectors

 

VendorTypeToStr CastleGLVersion

 

Vibrate CastleOpenDocument

Vibrate the device.

WarningWrite CastleUtils

 

WarningWrite CastleUtils

 

WritelnLog CastleLog

 

WritelnLog CastleLog

 

WritelnLog CastleLog

Log message.

WritelnLog CastleLog

Format and log a message.

WritelnLogMultiline CastleLog

Log multiline message.

WritelnStr CastleClassUtils

 

WritelnStr CastleClassUtils

 

WritelnWarning CastleLog

A shortcut for WritelnWarning(Category, FormatDot(MessageBase, Args)).

WritelnWarning CastleLog

 

WritelnWarning CastleLog

 

WritelnWarning CastleLog

Log a warning, and call ApplicationProperties.OnWarning event.

WriteLog CastleLog

Log message, without appending newline at the end (given Message should already contain a final newline).

WriteLogMultiline CastleLog

 

WriteStr CastleClassUtils

 

WriteStr CastleClassUtils

Write string contents, encoded as 8-bit (UTF-8), to stream.

X3DChangesToStr X3DFields

 

X3DFieldsManager X3DFields

 

X3DNodeList_FreeUnusedAndNil X3DNodes

Free all unused X3D nodes on the list, then free and Nil the list itself.

Zero CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 

ZeroVector CastleVectors

 


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