Unit CastleControl
Description
Component with OpenGL context suitable for 2D and 3D rendering of "Castle Game Engine".
Uses
Overview
Classes, Interfaces, Objects and Records
Class TCastleControlBase |
Control to render everything (3D or 2D) with Castle Game Engine. |
Class TControlGameSceneManager |
Same as TGameSceneManager, redefined only to work as a sub-component of TCastleControl, otherwise Lazarus fails to update the uses clause correctly and you cannot edit the events of CastleControl1.SceneManager subcomponent. |
Class TCastleControl |
Control to render everything (3D or 2D) with Castle Game Engine, with a default TCastleSceneManager instance already created for you. |
Class TControl2DSceneManager |
Same as TCastle2DSceneManager, redefined only to work as a sub-component of TCastleControl, otherwise Lazarus fails to update the uses clause correctly and you cannot edit the events of CastleControl1.SceneManager subcomponent. |
Class TCastle2DControl |
Control to render 2D games with Castle Game Engine, with a default TCastle2DSceneManager instance already created for you. |
Functions and Procedures
procedure Register; |
function GetLimitFPS: Single; deprecated 'use ApplicationProperties.LimitFPS'; |
procedure SetLimitFPS(const Value: Single); deprecated 'use ApplicationProperties.LimitFPS'; |
Types
Constants
Variables
Description
Functions and Procedures
function GetLimitFPS: Single; deprecated 'use ApplicationProperties.LimitFPS'; |
Warning: this symbol is deprecated: use ApplicationProperties.LimitFPS |
procedure SetLimitFPS(const Value: Single); deprecated 'use ApplicationProperties.LimitFPS'; |
Warning: this symbol is deprecated: use ApplicationProperties.LimitFPS |
Types
TCastleControlCustom = TCastleControlBase deprecated 'use TCastleControlBase'; |
Warning: this symbol is deprecated: use TCastleControlBase |
Constants
Variables
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