Class TCastleColorPersistent

Unit

Declaration

type TCastleColorPersistent = class(TPersistent)

Description

TCastleColor record represented as a TPersistent descendant, to be able to visually edit it (in Lazarus and Delphi visual designer, and Castle Game Engine visual designer) and to serialize it.

Normal user code does not need to deal with this class or it's instances. Instead directly operate on TCastleColor values, which is faster and more natural. TCastleColor are simple records, so they are naturally copied on assignment, and various operators like additions work in a natural way too.

Hierarchy

  • TPersistent
  • TCastleColorPersistent

Overview

Fields

Public InternalGetValue: TGetVector4Event;
Public InternalSetValue: TSetVector4Event;
Public InternalDefaultValue: TCastleColor;

Properties

Public property Value: TCastleColor read GetValue write SetValue;
Published property Red: Single read GetRed write SetRed stored RedIsStored nodefault;
Published property Green: Single read GetGreen write SetGreen stored GreenIsStored nodefault;
Published property Blue: Single read GetBlue write SetBlue stored BlueIsStored nodefault;
Published property Alpha: Single read GetAlpha write SetAlpha stored AlphaIsStored nodefault;

Description

Fields

Public InternalGetValue: TGetVector4Event;
 
Public InternalSetValue: TSetVector4Event;
 
Public InternalDefaultValue: TCastleColor;
 

Properties

Public property Value: TCastleColor read GetValue write SetValue;
 
Published property Red: Single read GetRed write SetRed stored RedIsStored nodefault;
 
Published property Green: Single read GetGreen write SetGreen stored GreenIsStored nodefault;
 
Published property Blue: Single read GetBlue write SetBlue stored BlueIsStored nodefault;
 
Published property Alpha: Single read GetAlpha write SetAlpha stored AlphaIsStored nodefault;
 

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