Class TCastleColorRGBPersistent

Unit

Declaration

type TCastleColorRGBPersistent = class(TPersistent)

Description

TCastleColorRGB record represented as a TPersistent descendant, to be able to visually edit it (in Lazarus and Delphi visual designer, and Castle Game Engine visual designer) and to serialize it.

Normal user code does not need to deal with this class or it's instances. Instead directly operate on TCastleColorRGB values, which is faster and more natural. TCastleColorRGB are simple records, so they are naturally copied on assignment, and various operators like additions work in a natural way too.

Hierarchy

  • TObject
  • TPersistent
  • TCastleColorRGBPersistent

Overview

Fields

Public InternalGetValue: TGetVector3Event;
Public InternalSetValue: TSetVector3Event;
Public InternalDefaultValue: TCastleColorRGB;

Methods

Public function HasDefaultValue: Boolean;

Properties

Public property Value: TCastleColorRGB read GetValue write SetValue;
Published property Red: Single read GetRed write SetRed stored RedIsStored nodefault;
Published property Green: Single read GetGreen write SetGreen stored GreenIsStored nodefault;
Published property Blue: Single read GetBlue write SetBlue stored BlueIsStored nodefault;

Description

Fields

Public InternalGetValue: TGetVector3Event;
 
Public InternalSetValue: TSetVector3Event;
 
Public InternalDefaultValue: TCastleColorRGB;
 

Methods

Public function HasDefaultValue: Boolean;
 

Properties

Public property Value: TCastleColorRGB read GetValue write SetValue;
 
Published property Red: Single read GetRed write SetRed stored RedIsStored nodefault;
 
Published property Green: Single read GetGreen write SetGreen stored GreenIsStored nodefault;
 
Published property Blue: Single read GetBlue write SetBlue stored BlueIsStored nodefault;
 

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