Class TCastleCylinder
Unit
Declaration
type TCastleCylinder = class(TCastleAbstractPrimitive)
Description
Cylinder with configurable size, position and material.
Hierarchy
- TObject
- TPersistent
- TComponent
- TCastleComponent
- TCastleTransform
- TCastleAbstractPrimitive
- TCastleCylinder
Overview
Methods
constructor Create(AOwner: TComponent); override; |
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function PropertySections(const PropertyName: String): TPropertySections; override; |
Properties
property Radius: Single read FRadius write SetRadius default 1; |
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property Height: Single read FHeight write SetHeight default 2; |
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property DoubleSided: Boolean read FDoubleSided write SetDoubleSided default false; |
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property Bottom: Boolean read FBottom write SetBottom default true; |
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property Side: Boolean read FSide write SetSide default true; |
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property Top: Boolean read FTop write SetTop default true; |
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property Slices: Cardinal read FSlices write SetSlices default 0; |
Description
Methods
constructor Create(AOwner: TComponent); override; |
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This item has no description. |
function PropertySections(const PropertyName: String): TPropertySections; override; |
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This item has no description. Showing description inherited from TCastleComponent.PropertySections. Section where to show property in the editor. |
Properties
property Radius: Single read FRadius write SetRadius default 1; |
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Cylinder radius. |
property Height: Single read FHeight write SetHeight default 2; |
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Cylinder height. |
property DoubleSided: Boolean read FDoubleSided write SetDoubleSided default false; |
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When this is |
property Bottom: Boolean read FBottom write SetBottom default true; |
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Display bottom of the cylinder. When |
property Side: Boolean read FSide write SetSide default true; |
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Display side of the cylinder. When |
property Top: Boolean read FTop write SetTop default true; |
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Display top of the cylinder. When |
property Slices: Cardinal read FSlices write SetSlices default 0; |
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How many "slices" to use to approximate the cylinder. The cylinder is rendered using polygons (triangles and quads) that approximate the cylinder shape. The more slices, the more the cylinder will look like a cylinder. Slices divide the objects like slices of a pizza. The default value of 0 means to follow global variable DefaultTriangulationSlices. |
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