Class TCastleSphere
Unit
Declaration
type TCastleSphere = class(TCastleAbstractPrimitive)
Description
Sphere with configurable size, position and material.
Hierarchy
- TObject
- TPersistent
- TComponent
- TCastleComponent
- TCastleTransform
- TCastleAbstractPrimitive
- TCastleSphere
Overview
Methods
constructor Create(AOwner: TComponent); override; |
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destructor Destroy; override; |
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function PropertySections(const PropertyName: String): TPropertySections; override; |
Properties
property Radius: Single read FRadius write SetRadius default 1; |
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property DoubleSided: Boolean read FDoubleSided write SetDoubleSided default false; |
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property CollisionSphereRadius stored false; |
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property Slices: Cardinal read FSlices write SetSlices default 0; |
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property Stacks: Cardinal read FStacks write SetStacks default 0; |
Description
Methods
constructor Create(AOwner: TComponent); override; |
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This item has no description. |
destructor Destroy; override; |
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This item has no description. |
function PropertySections(const PropertyName: String): TPropertySections; override; |
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This item has no description. Showing description inherited from TCastleComponent.PropertySections. Section where to show property in the editor. |
Properties
property Radius: Single read FRadius write SetRadius default 1; |
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Sphere radius. |
property DoubleSided: Boolean read FDoubleSided write SetDoubleSided default false; |
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When this is |
property CollisionSphereRadius stored false; |
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property Slices: Cardinal read FSlices write SetSlices default 0; |
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How many "slices" to use to approximate the sphere. The sphere is rendered using polygons (triangles and quads) that approximate the sphere shape. The more slices, the more the sphere will look like a sphere. Slices divide the objects like slices of a pizza. The default value of 0 means to follow global variable DefaultTriangulationSlices. |
property Stacks: Cardinal read FStacks write SetStacks default 0; |
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How many "stacks" to use to approximate the sphere. The sphere is rendered using polygons (triangles and quads) that approximate the sphere shape. The more stacks, the more the sphere will look like a sphere. Stacks divide the objects like stacks of a tower. The default value of 0 means to follow global variable DefaultTriangulationStacks. |
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