Unit CastleTerrain

Functions and Procedures
Constants
Variables

Description

Terrain (height map) implementations.

Uses

Overview

Classes, Interfaces, Objects and Records

Name Description
Class TTerrain Terrain (height for each X, Y) data.
Class TTerrainImage Terrain (height for each X, Y) data taken from intensities in an image.
Class TTerrainCasScript Terrain (height for each X, Y) data calculated from CastleScript expression.
Class TTerrainNoise Procedural terrain: data from a procedural noise.
Class TTerrainGrid Terrain data from a grid of values with specified width * height.
Class TTerrainSRTM  

Types

TColorFromHeightFunction = function (Terrain: TTerrain; Height: Single): TVector3;
TNoiseInterpolation = (...);
TNoise2DMethod = function (const X, Y: Single; const Seed: Cardinal): Single;

Description

Types

TColorFromHeightFunction = function (Terrain: TTerrain; Height: Single): TVector3;
 
TNoiseInterpolation = (...);
 
Values
  • niNone
  • niLinear
  • niCosine
  • niSpline
TNoise2DMethod = function (const X, Y: Single; const Seed: Cardinal): Single;
 

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