Class TNurbsSurfaceInterpolatorNode

Unit

Declaration

type TNurbsSurfaceInterpolatorNode = class(TAbstractChildNode)

Description

Interpolate (animate) by sampling a position and normal at 3D NURBS surface from an input 2D surface parameters.

Hierarchy

Overview

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
Public constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;
Public procedure SetWeight(const Value: array of Double); overload;
Public procedure SetWeight(const Value: TDoubleList); overload;
Public procedure SetUKnot(const Value: array of Double); overload;
Public procedure SetUKnot(const Value: TDoubleList); overload;
Public procedure SetVKnot(const Value: array of Double); overload;
Public procedure SetVKnot(const Value: TDoubleList); overload;

Properties

Public property EventSet_fraction: TSFVec2fEvent read FEventSet_fraction;
Public property FdControlPoint: TSFNode read FFdControlPoint;
Public property ControlPoint: TAbstractCoordinateNode read GetControlPoint write SetControlPoint;
Public property FdWeight: TMFDouble read FFdWeight;
Public property EventPosition_changed: TSFVec3fEvent read FEventPosition_changed;
Public property EventNormal_changed: TSFVec3fEvent read FEventNormal_changed;
Public property FdUDimension: TSFInt32 read FFdUDimension;
Public property UDimension: Integer read GetUDimension write SetUDimension;
Public property FdUKnot: TMFDouble read FFdUKnot;
Public property FdUOrder: TSFInt32 read FFdUOrder;
Public property UOrder: Integer read GetUOrder write SetUOrder;
Public property FdVDimension: TSFInt32 read FFdVDimension;
Public property VDimension: Integer read GetVDimension write SetVDimension;
Public property FdVKnot: TMFDouble read FFdVKnot;
Public property FdVOrder: TSFInt32 read FFdVOrder;
Public property VOrder: Integer read GetVOrder write SetVOrder;

Description

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;

This item has no description. Showing description inherited from TX3DNode.DirectEnumerateActive.

Enumerate all active child nodes of given node.

"Active nodes" are the ones affecting current look or collisions, e.g. from Switch node only one child will be enumerated. See Traverse for more precise definition.

"Direct" means that this enumerates only direct descendants, i.e. this is not recursive. See methods like Traverse or EnumerateNodes if you want recursive behavior.

This can enumerate both VRML1Children nodes and nodes within TSFNode and TMFNode fields.

Default implementation in this class enumerates all Children nodes of VRML 1.0. If you need to remove some children for VRML 1.0 (e.g. for Switch or LOD nodes) or add some children for VRML 2.0 you have to override this. You do not need to call inherited when overriding this — in fact, you should not, if you want to omit some nodes.

Stops and returns immediately if Func returns non-nil for some child.

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override;

This item has no description. Showing description inherited from TX3DNode.Create.

Constructor. Initializes various properties:

  • Name, BaseUrl are initialized from given parameters.

  • The Fields, Events lists are filled in every descendant, to have all the fields/events defined by the specification.

  • DefaultContainerField, and other node-specific stuff, is filled in descendants. This is actually implemented in CreateNode, that is called at the end of this constructor.

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Public procedure SetWeight(const Value: array of Double); overload;

This item has no description.

Public procedure SetWeight(const Value: TDoubleList); overload;

This item has no description.

Public procedure SetUKnot(const Value: array of Double); overload;

This item has no description.

Public procedure SetUKnot(const Value: TDoubleList); overload;

This item has no description.

Public procedure SetVKnot(const Value: array of Double); overload;

This item has no description.

Public procedure SetVKnot(const Value: TDoubleList); overload;

This item has no description.

Properties

Public property EventSet_fraction: TSFVec2fEvent read FEventSet_fraction;

This item has no description.

Public property FdControlPoint: TSFNode read FFdControlPoint;

Internal wrapper for property ControlPoint. This wrapper API may change, we advise to access simpler ControlPoint instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property ControlPoint: TAbstractCoordinateNode read GetControlPoint write SetControlPoint;

This item has no description.

Public property FdWeight: TMFDouble read FFdWeight;

Internal wrapper for property Weight. This wrapper API may change, we advise to access simpler Weight instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property EventPosition_changed: TSFVec3fEvent read FEventPosition_changed;

This item has no description.

Public property EventNormal_changed: TSFVec3fEvent read FEventNormal_changed;

This item has no description.

Public property FdUDimension: TSFInt32 read FFdUDimension;

Internal wrapper for property UDimension. This wrapper API may change, we advise to access simpler UDimension instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property UDimension: Integer read GetUDimension write SetUDimension;

This item has no description.

Public property FdUKnot: TMFDouble read FFdUKnot;

Internal wrapper for property UKnot. This wrapper API may change, we advise to access simpler UKnot instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property FdUOrder: TSFInt32 read FFdUOrder;

Internal wrapper for property UOrder. This wrapper API may change, we advise to access simpler UOrder instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property UOrder: Integer read GetUOrder write SetUOrder;

This item has no description.

Public property FdVDimension: TSFInt32 read FFdVDimension;

Internal wrapper for property VDimension. This wrapper API may change, we advise to access simpler VDimension instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property VDimension: Integer read GetVDimension write SetVDimension;

This item has no description.

Public property FdVKnot: TMFDouble read FFdVKnot;

Internal wrapper for property VKnot. This wrapper API may change, we advise to access simpler VKnot instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property FdVOrder: TSFInt32 read FFdVOrder;

Internal wrapper for property VOrder. This wrapper API may change, we advise to access simpler VOrder instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Public property VOrder: Integer read GetVOrder write SetVOrder;

This item has no description.


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