Class TX3DPrototypeBase
Unit
Declaration
type TX3DPrototypeBase = class(TX3DFileItem)
Description
Common class to represent X3D external prototypes (referencing another file) or non-external prototypes (describing how to expand the prototype into other nodes).
Source: scene/x3d/x3dnodes_prototypes.inc (line 180).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DPrototypeBase
Overview
Methods
| Public | procedure SaveToStream(Writer: TX3DWriter); virtual; abstract; |
| Public | function SaveToXml: TSaveToXmlMethod; virtual; |
| Public | constructor Create; |
| Public | destructor Destroy; override; |
| Public | procedure Parse(Lexer: TX3DLexer; Reader: TX3DReaderNames); virtual; abstract; |
| Public | procedure ParseXML(Element: TDOMElement; Reader: TX3DReaderNames); virtual; abstract; |
Properties
| Public | property PositionInParent: Integer
read FPositionInParent write FPositionInParent default -1; |
| Public | property X3DName: String read FX3DName write FX3DName; |
| Public | property Name: String read FX3DName write FX3DName; deprecated 'use X3DName'; |
| Public | property InterfaceDeclarations: TX3DInterfaceDeclarationList
read FInterfaceDeclarations; |
| Public | property BaseUrl: String read FBaseUrl write FBaseUrl; |
Description
Methods
| Public | procedure SaveToStream(Writer: TX3DWriter); virtual; abstract; |
|
This item is declared in ancestor TX3DFileItem. Save to stream. | |
| Public | function SaveToXml: TSaveToXmlMethod; virtual; |
|
This item is declared in ancestor TX3DFileItem. How is this saved to X3D XML encoding. This determines when SaveToStream is called. It also cooperates with some SaveToStream implementations, guiding how the item is actually saved. By default it is sxChildElement. | |
| Public | constructor Create; |
|
This item has no description. | |
| Public | destructor Destroy; override; |
|
This item has no description. | |
| Public | procedure Parse(Lexer: TX3DLexer; Reader: TX3DReaderNames); virtual; abstract; |
|
Parse prototype, and add it to Names.Prototypes. Adds to | |
| Public | procedure ParseXML(Element: TDOMElement; Reader: TX3DReaderNames); virtual; abstract; |
|
This item has no description. | |
Properties
| Public | property PositionInParent: Integer
read FPositionInParent write FPositionInParent default -1; |
|
This item is declared in ancestor TX3DFileItem. Position of this item within parent VRML/X3D node, used for saving the VRML/X3D graph to file. Default value -1 means "undefined". For normal usage and processing of VRML graph, this is totally not needed. This position doesn't dictate actual meaning of VRML graph. If you're looking to change order of nodes, you probably want to rather look at something like ReplaceItems within TMFNode or such. This field is purely a hint when encoding VRML file how to order VRML items (nodes, fields, routes, protos) within parent node or the VRML file. Reason: VRML allows non-unique node names. Each DEF XXX overrides all previous ("previous" in lexical sense, i.e. normal order of tokens in the file) DEF XXX with the same XXX, thus hiding previous node name "XXX". This means that when saving VRML file we have to be very careful about the order of items, such that e.g. all routes are specified when appropriate node names are bound. This is a relative position, relative to other See e.g. ../../../demo_models/x3d/tricky_def_use.x3dv for tests of some tricky layout. When reading such file we have to record | |
| Public | property X3DName: String read FX3DName write FX3DName; |
|
This item has no description. | |
| Public | property Name: String read FX3DName write FX3DName; deprecated 'use X3DName'; |
|
Warning: this symbol is deprecated: use X3DName This item has no description. | |
| Public | property InterfaceDeclarations: TX3DInterfaceDeclarationList
read FInterfaceDeclarations; |
|
This item has no description. | |
| Public | property BaseUrl: String read FBaseUrl write FBaseUrl; |
|
The base URL path used to resolve urls inside. For now, used by EXTERNPROTO urls. See TX3DNode.BaseUrl for more comments. | |
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