glTF models use PhysicalMaterial
or UnlitMaterial
for their materials.
The PhysicalMaterial
node performs physically-based rendering which is very pretty but also comes with some performance cost. It also requires Phong shading (not faster Gouraud shading) to make sense.
If you need maximum speed, you can set global GltfForcePhongMaterials
to true
. This automatically converts (during load) all PhysicalMaterial
nodes into Material
nodes (using Phong lighting model, and Gouraud shading by default). Note that it will change the look of your models significantly. So if you want to go this way, you should probably prepare your models from the start testing it.
Of course, remember that you can also use unlit materials in glTF. These always have the best performance :) Blender can export glTF unlit materials.