All Delphi users: Enjoy now easy link to download Castle Game Engine with Delphi support (beta version) on our main page!
And be sure to watch our presentation at DelphiCon 2021 today! (Update: this has already happened. Recorded video: https://www.youtube.com/watch?v=6JfFxnZO4Jc ).
The development of Delphi port is now happening within PR #350. We have almost everything in CGE working now smoothly in Delphi!
Works:
- glTF, X3D (classic and XML), Spine, sprite sheets (and likely all other TCastleScene formats).
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X3D nodes and fields, including interpolators (animations).
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TCastleViewport, TCastleScene which are our most important classes to render game world.
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Audio (WAV and OggVorbis). Be sure to place the OpenAL DLLs alongside EXE (build tool will do it for you automatically).
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TCastleUserInterface and descendants.
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Teading JSON designs.
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TCastleWindowBase on Windows 32 and 64-bit.
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CGE editor support for Delphi IDE, you can choose Delphi as code editor, Delphi as compiler, default is to autodetect.
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Build tool support for Delphi compiler
dcc*
, compiler can be chosen on command-line or in manifest, default is to autodetect. -
Build tool support for the Delphi project – generates DPROJ, DPR, warns when using LPR (as Delphi doesn’t handle it).
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Image formats:
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PNG reading support (using libpng, fallback on PngImage).
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Internally-supported DDS, KTX, some others are also OK.
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Vampyre Imaging Library support (optional, can be used with both FPC and Delphi) to support lots more, e.g. JPG with Delphi. More on this in later post.
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Utilities for typical 3D games (ready creatures, items, levels).
Some examples that compile and work with Delphi (as well as FPC of course):
- examples/user_interface/state_events
- examples/3d_rendering_processing/collisions
- examples/mobile/simple_3d_demo/
- examples/3d_rendering_processing/view_3d_model_basic/
- examples/3d_rendering_processing/view_3d_model_advanced/ (use this to load any model or image from https://github.com/castle-engine/demo-models ! )
- examples/animations/play_animation
- all 4 templates created by “New Project” from CGE editor
- examples/terrain
- examples/physics/*
- examples/fps_game
(Soon, all examples will follow.)
For more information, consult also past news about Delphi: 1, 2.
This is a result of large work by Andrzej Kilijański and Michalis since many weeks. Please support us, and sponsor the development of next CGE features by donating on Patreon.
Start the discussion at Castle Game Engine Forum