Big Delphi port progress, beta download, watch my presentation at DelphiCon

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Castle Game Engine + Delphi: terrain example
Castle Game Engine + Delphi: compiler preferences
Castle Game Engine + Delphi: IDE preferences
Castle Game Engine + Delphi: 2D game
Castle Game Engine + Delphi: 2D game with log visible
Castle Game Engine + Delphi: play_animations demo
Castle Game Engine + Delphi: play_animations demo with glTF
Castle Game Engine + Delphi: JPEG by Vampyre Imaging Library

All Delphi users: Enjoy now easy link to download Castle Game Engine with Delphi support (beta version) on our main page!

And be sure to watch our presentation at DelphiCon 2021 today! (Update: this has already happened. Recorded video: https://www.youtube.com/watch?v=6JfFxnZO4Jc ).

The development of Delphi port is now happening within PR #350. We have almost everything in CGE working now smoothly in Delphi!

Works:

Some examples that compile and work with Delphi (as well as FPC of course):

  • examples/user_interface/state_events
  • examples/3d_rendering_processing/collisions
  • examples/mobile/simple_3d_demo/
  • examples/3d_rendering_processing/view_3d_model_basic/
  • examples/3d_rendering_processing/view_3d_model_advanced/ (use this to load any model or image from https://github.com/castle-engine/demo-models ! )
  • examples/animations/play_animation
  • all 4 templates created by “New Project” from CGE editor
  • examples/terrain
  • examples/physics/*
  • examples/fps_game

(Soon, all examples will follow.)

For more information, consult also past news about Delphi: 1, 2.

This is a result of large work by Andrzej Kilijański and Michalis since many weeks. Please support us, and sponsor the development of next CGE features by donating on Patreon.

Start the discussion at Castle Game Engine Forum