Unit CastleTiledMap

Functions and Procedures
Constants
Variables

Description

Loading and rendering maps created in Tiled. See manual about using Tiled maps for more details.

Most basic usage is to add TCastleTiledMap component to a viewport and set TCastleTiledMap.URL to load your Tiled map (TMX file). You can test it using CGE editor.

See the examples in Castle Game Engine: examples/tiled/.

Uses

Overview

Classes, Interfaces, Objects and Records

Name Description
Class TCastleTiledMapData Loading and manipulating "Tiled" map files (http://mapeditor.org).
Class TCastleTiledMapControl Display a map created in Tiled (https://www.mapeditor.org/).
Class TCastleTiledMap Display a map created in Tiled in a viewport.

Types

TTiledMap = TCastleTiledMapData deprecated 'use TCastleTiledMapData';

Description

Types

TTiledMap = TCastleTiledMapData deprecated 'use TCastleTiledMapData';

Warning: this symbol is deprecated: use TCastleTiledMapData

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