Class TCastleSceneManager

Unit

Declaration

type TCastleSceneManager = class(TCastleViewport)

Description

Warning: this symbol is deprecated: use TCastleViewport to render scenes. To have the same initial behavior, set FullSize, AutoCamera and AutoNavigation to true

Deprecated way to manage transformatiosn and scenes. To upgrade: - use TCastleViewport - set FullSize, AutoCamera and AutoNavigation to true.

Hierarchy

Overview

Methods

Public constructor Create(AOwner: TComponent); override;
Public destructor Destroy; override;
Public procedure Render; override;
Public function GravityUp: TVector3; deprecated 'use Camera.GravityUp';
Public function PhysicsProperties: TPhysicsProperties; deprecated 'use Items.PhysicsProperties';

Properties

Public property MoveLimit: TBox3D read GetMoveLimit write SetMoveLimit; deprecated 'use Items.MoveLimit';
Public property Viewports: TCastleViewportList read FViewports;
Public property HeadlightNode: TAbstractLightNode read GetHeadlightNode write SetHeadlightNode; deprecated 'use Items.HeadlightNode';
Public property MainCamera: TCastleCamera read GetMainCamera write SetMainCamera; deprecated 'use Items.MainCamera';
Public property TimeScale: Single read GetTimeScale write SetTimeScale default 1; deprecated 'use Items.TimeScale';
Public property MainScene: TCastleScene read GetMainSceneInternal write SetMainScene; deprecated 'use Items.MainScene';
Public property UseHeadlight: TUseHeadlight read GetUseHeadlight write SetUseHeadlight default hlMainScene; deprecated 'use Items.UseHeadlight';
Published property DefaultViewport: boolean read FDefaultViewport write SetDefaultViewport default true;
Published property FullSize default true;
Published property AutoCamera default true;
Published property AutoNavigation default true;

Description

Methods

Public constructor Create(AOwner: TComponent); override;
 
Public destructor Destroy; override;
 
Public procedure Render; override;
 
Public function GravityUp: TVector3; deprecated 'use Camera.GravityUp';

Warning: this symbol is deprecated: use Camera.GravityUp

Up vector, according to gravity. Gravity force pulls in -GravityUp direction.

Public function PhysicsProperties: TPhysicsProperties; deprecated 'use Items.PhysicsProperties';

Warning: this symbol is deprecated: use Items.PhysicsProperties

See TCastleRootTransform.PhysicsProperties.

Properties

Public property MoveLimit: TBox3D read GetMoveLimit write SetMoveLimit; deprecated 'use Items.MoveLimit';

Warning: this symbol is deprecated: use Items.MoveLimit

Limit the movement allowed by WorldMoveAllowed. Ignored when empty (default).

See also
TCastleRootTransform.MoveLimit
Public property Viewports: TCastleViewportList read FViewports;

List of viewports connected to this scene manager. This contains all TCastleViewport instances that have TCastleViewport.SceneManager set to us. Also it contains Self (this very scene manager) if and only if DefaultViewport = True (because when DefaultViewport, scene manager acts as an additional viewport too).

This list is read-only from the outside! It's automatically managed in this unit (when you change TCastleViewport.SceneManager or TCastleSceneManager.DefaultViewport, we automatically update this list as appropriate).

Public property HeadlightNode: TAbstractLightNode read GetHeadlightNode write SetHeadlightNode; deprecated 'use Items.HeadlightNode';

Warning: this symbol is deprecated: use Items.HeadlightNode

See TCastleRootTransform.HeadlightNode.

Public property MainCamera: TCastleCamera read GetMainCamera write SetMainCamera; deprecated 'use Items.MainCamera';

Warning: this symbol is deprecated: use Items.MainCamera

See TCastleRootTransform.MainCamera.

Public property TimeScale: Single read GetTimeScale write SetTimeScale default 1; deprecated 'use Items.TimeScale';

Warning: this symbol is deprecated: use Items.TimeScale

See TCastleRootTransform.TimeScale.

Public property MainScene: TCastleScene read GetMainSceneInternal write SetMainScene; deprecated 'use Items.MainScene';

Warning: this symbol is deprecated: use Items.MainScene

See TCastleRootTransform.MainScene.

Public property UseHeadlight: TUseHeadlight read GetUseHeadlight write SetUseHeadlight default hlMainScene; deprecated 'use Items.UseHeadlight';

Warning: this symbol is deprecated: use Items.UseHeadlight

See TCastleRootTransform.UseHeadlight.

Published property DefaultViewport: boolean read FDefaultViewport write SetDefaultViewport default true;

Should we render the 3D world in a default viewport that covers the whole window. This is usually what you want. For more complicated uses, you can turn this off, and use explicit TCastleViewport (connected to this scene manager by TCastleViewport.SceneManager property) for making your world visible.

Published property FullSize default true;
 
Published property AutoCamera default true;
 
Published property AutoNavigation default true;
 

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