Class TAbstractBackgroundNode

Unit

Declaration

type TAbstractBackgroundNode = class(TAbstractBindableNode)

Description

Abstract type from which all backgrounds inherit.

Hierarchy

Overview

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
Public function TransformRotation: TVector4;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public procedure SetShaders(const Value: array of TAbstractShaderNode);
Public procedure SetEffects(const Value: array of TEffectNode);

Properties

Public property FdShaders: TMFNode read FFdShaders;
Public property FdEffects: TMFNode read FFdEffects;

Description

Methods

Protected function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override;
 
Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
 
Public function TransformRotation: TVector4;

Extract only rotation (axis-angle format) from the transformation.

Public procedure CreateNode; override;

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal .

The documentation for properties should go to x3dnodes_documentation.txt .

Public class function ClassX3DType: string; override;
 
Public procedure SetShaders(const Value: array of TAbstractShaderNode);
 
Public procedure SetEffects(const Value: array of TEffectNode);
 

Properties

Public property FdShaders: TMFNode read FFdShaders;
 
Public property FdEffects: TMFNode read FFdEffects;
 

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