Class TAbstractOneSidedMaterialNode
Unit
Declaration
type TAbstractOneSidedMaterialNode = class(TAbstractMaterialNode)
Description
This item has no description. Showing description inherited from TAbstractMaterialNode.
Base node type for all Material nodes.
Source: scene/x3d/x3dnodes_standard_shape.inc (line 213).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractMaterialNode
- TAbstractOneSidedMaterialNode
Overview
Methods
| Public | procedure CreateNode; override; |
| Public | class function ClassX3DType: String; override; |
Properties
| Public | property FdEmissiveColor: TSFColor read FFdEmissiveColor; |
| Public | property EmissiveColor: TCastleColorRGB read GetEmissiveColor write SetEmissiveColor; |
| Public | property FdEmissiveTexture: TSFNode read FFdEmissiveTexture; |
| Public | property EmissiveTexture: TAbstractSingleTextureNode read GetEmissiveTexture write SetEmissiveTexture; |
| Public | property FdEmissiveTextureMapping: TSFString read FFdEmissiveTextureMapping; |
| Public | property EmissiveTextureMapping: String read GetEmissiveTextureMapping write SetEmissiveTextureMapping; |
| Public | property FdNormalTexture: TSFNode read FFdNormalTexture; |
| Public | property NormalTexture: TAbstractTexture2DNode read GetNormalTexture write SetNormalTexture; |
| Public | property FdNormalTextureMapping: TSFString read FFdNormalTextureMapping; |
| Public | property NormalTextureMapping: String read GetNormalTextureMapping write SetNormalTextureMapping; |
| Public | property FdNormalScale: TSFFloat read FFdNormalScale; |
| Public | property NormalScale: Single read GetNormalScale write SetNormalScale; |
Description
Methods
| Public | procedure CreateNode; override; |
|
Create node fields and events. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 41). | |
| Public | class function ClassX3DType: String; override; |
|
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 42). | |
Properties
| Public | property FdEmissiveColor: TSFColor read FFdEmissiveColor; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 46). | |
| Public | property EmissiveColor: TCastleColorRGB read GetEmissiveColor write SetEmissiveColor; |
|
Emissive color, multiplied by the EmissiveTexture, makes the shape brighter regardless of the surrounding lights. Usually used to make things glow. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 48). | |
| Public | property FdEmissiveTexture: TSFNode read FFdEmissiveTexture; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 52). | |
| Public | property EmissiveTexture: TAbstractSingleTextureNode read GetEmissiveTexture write SetEmissiveTexture; |
|
Emissive texture is multiplied by the EmissiveColor. It allows the perceived emissive factor depend on a texture, and thus vary across the surface. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 54). | |
| Public | property FdEmissiveTextureMapping: TSFString read FFdEmissiveTextureMapping; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 58). | |
| Public | property EmissiveTextureMapping: String read GetEmissiveTextureMapping write SetEmissiveTextureMapping; |
|
Determines texture coordinates used by EmissiveTexture. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 60). | |
| Public | property FdNormalTexture: TSFNode read FFdNormalTexture; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 64). | |
| Public | property NormalTexture: TAbstractTexture2DNode read GetNormalTexture write SetNormalTexture; |
|
Normalmap texture to perform bump mapping. See https://castle-engine.io/bump_mapping . Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 66). | |
| Public | property FdNormalTextureMapping: TSFString read FFdNormalTextureMapping; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 70). | |
| Public | property NormalTextureMapping: String read GetNormalTextureMapping write SetNormalTextureMapping; |
|
Determines texture coordinates used by NormalTexture. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 72). | |
| Public | property FdNormalScale: TSFFloat read FFdNormalScale; |
|
Internal wrapper for property Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 76). | |
| Public | property NormalScale: Single read GetNormalScale write SetNormalScale; |
|
Emphasize (when > 1) or deemphasize (< 1) the effect of NormalTexture on the model. Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3donesidedmaterialnode.inc (line 78). | |
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