Class TUnlitMaterialNode
Unit
Declaration
type TUnlitMaterialNode = class(TAbstractOneSidedMaterialNode)
Description
This item has no description. Showing description inherited from TAbstractMaterialNode.
Base node type for all Material nodes.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractMaterialNode
- TAbstractOneSidedMaterialNode
- TUnlitMaterialNode
Overview
Methods
constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override; |
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destructor Destroy; override; |
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function MaterialInfo: TMaterialInfo; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property FdTransparency: TSFFloat read FFdTransparency; |
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property Transparency: Single read GetTransparency write SetTransparency; |
Description
Methods
constructor Create(const AX3DName: string = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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destructor Destroy; override; |
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This item has no description. |
function MaterialInfo: TMaterialInfo; override; |
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This item has no description. Showing description inherited from TAbstractMaterialNode.MaterialInfo. Material information based on this node. It is automatically updated when properties of this material change. Do not free it yourself, it will be automatically freed when this node is freed. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property FdTransparency: TSFFloat read FFdTransparency; |
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Internal wrapper for property |
property Transparency: Single read GetTransparency write SetTransparency; |
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Setting |
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