Class TActivityRecognition
Unit
Declaration
type TActivityRecognition = class(TComponent)
Description
Activity recognition (detects user stationary, walking, running and so on) (TActivityRecognition
).
Usage:
Include the necessary integration code in your Android / iOS project.
For iOS, add the "activity_regonition" service inside CastleEngineManifest.xml. See https://castle-engine.io/ios-Services and https://github.com/castle-engine/castle-engine/blob/master/tools/build-tool/data/ios/services/activity_recognition/README.md .
Build your project with the Castle Game Engine build tool: https://castle-engine.io/build_tool .
Create an instance of this class. Only a single instance of this class is allowed.
Read TActivityRecognition.Activity, TActivityRecognition.PossibleActivities at any point. You can assign a callback to TActivityRecognition.OnChange to be notified about changes.
Hierarchy
- TObject
- TPersistent
- TComponent
- TActivityRecognition
Overview
Methods
constructor Create(AOwner: TComponent); override; |
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destructor Destroy; override; |
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procedure Start; |
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procedure Stop; |
Properties
property Started: Boolean read FStarted; |
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property OnChange: TNotifyEvent read FOnChange write FOnChange; |
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property ActivityValid: Boolean read FActivityValid; |
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property Activity: TUserActivity read FActivity; |
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property PossibleActivities: TUserActivities read FPossibleActivities; |
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property ActivityTime: TDateTime read FActivityTime; |
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property ActivityConfidence: TUserActivityConfidence read FActivityConfidence; |
Description
Methods
constructor Create(AOwner: TComponent); override; |
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This item has no description. |
destructor Destroy; override; |
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This item has no description. |
procedure Start; |
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Start recognizing activity. |
procedure Stop; |
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Stop recognizing activity. |
Properties
property Started: Boolean read FStarted; |
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property OnChange: TNotifyEvent read FOnChange write FOnChange; |
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Called when current activity changed. This is called right after setting these properties: |
property ActivityValid: Boolean read FActivityValid; |
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Is some activity detected. Note that the detected activity may still be uaUnknown. |
property Activity: TUserActivity read FActivity; |
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Last detected most possible activity. Valid only if ActivityValid. |
property PossibleActivities: TUserActivities read FPossibleActivities; |
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Last detected possible activities. Valid only if ActivityValid. |
property ActivityTime: TDateTime read FActivityTime; |
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The time activity was updated last. Valid only if ActivityValid. |
property ActivityConfidence: TUserActivityConfidence read FActivityConfidence; |
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Confidence in Activity and PossibleActivities values. Valid only if ActivityValid. |
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