Unit CastleFrustum
Description
Frustum object (TFrustum) and helpers.
Uses
Overview
Classes, Interfaces, Objects and Records
| Name | Description | 
|---|---|
Record TFrustum | 
Viewing frustum, defined as 6 plane equations. | 
Types
TFrustumPlane = (...); | 
TFrustumPoints = packed array [0..7] of TVector4; | 
TFrustumPointsSingle = TFrustumPoints deprecated 'use TFrustumPoints'; | 
TFrustumCollisionPossible = (...); | 
PFrustum = ˆTFrustum; | 
Constants
FrustumPointsQuadsIndexes: packed array [TFrustumPlane, 0..3] of UInt16 =
  ( (0, 3, 7, 4),
    (1, 2, 6, 5),
    (2, 3, 7, 6),
    (0, 1, 5, 4),
    (0, 1, 2, 3),
    (4, 5, 6, 7) ); | 
FrustumPointsLinesIndexes: packed array [0..11, 0..1] of UInt16 =
  ( (0, 1), (1, 2), (2, 3), (3, 0),
    (4, 5), (5, 6), (6, 7), (7, 4),
    (0, 4), (1, 5), (2, 6), (3, 7)
  ); | 
Description
Types
TFrustumPlane = (...); | 
| 
 Order of planes of TFrustum. (This order is the same as the order of params to procedure FrustumProjectionMatrix and OpenGL's glFrustum routine. Article [http://www2.ravensoft.com/users/ggribb/plane%20extraction.pdf] has swapped bottom and top positions). Values
  | 
TFrustumPoints = packed array [0..7] of TVector4; | 
| 
 This item has no description.  | 
TFrustumPointsSingle = TFrustumPoints deprecated 'use TFrustumPoints'; | 
| 
 Warning: this symbol is deprecated: use TFrustumPoints This item has no description.  | 
TFrustumCollisionPossible = (...); | 
| 
 See TFrustum.SphereCollisionPossible for description what each value of this type means. Values
  | 
PFrustum = ˆTFrustum; | 
| 
 This item has no description.  | 
Constants
FrustumPointsQuadsIndexes: packed array [TFrustumPlane, 0..3] of UInt16 =
  ( (0, 3, 7, 4),
    (1, 2, 6, 5),
    (2, 3, 7, 6),
    (0, 1, 5, 4),
    (0, 1, 2, 3),
    (4, 5, 6, 7) ); | 
| 
 This item has no description.  | 
FrustumPointsLinesIndexes: packed array [0..11, 0..1] of UInt16 =
  ( (0, 1), (1, 2), (2, 3), (3, 0),
    (4, 5), (5, 6), (6, 7), (7, 4),
    (0, 4), (1, 5), (2, 6), (3, 7)
  ); | 
| 
 Useful if you want to draw frustum obtained from TFrustum.CalculatePoints. It's guaranteed that the first 4 items touch only the first 4 (near plane) points of the frustum — useful if you want to draw only the near plane rect. When TFrustum.FarInfinity, other points may be in infinity.  | 
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