See the main news announcement here.
Many new components in the viewport - primitives, text, image, reference
Sound components, ability to design spatial sounds in editor
New camera and navigation handling - much more natural, camera is a transformation and can have children and be a child of something else
Tested and documented how to use engine with GitHub Actions, GitLab CI, Jenkins
Delphi support!
Numerous smaller editor improvements, like double-clicking to open Pascal files at proper file and proper line
Inspect your game hierarchy and logs at runtime — just press F8
Integration with Vampyre Imaging Library
macOS improvements: Cocoa backend in TCastleWindow and more
To improve this documentation just edit this page and create a pull request to cge-www repository.