![]() |
![]() |
![]() |
![]() |
![]() |
As we’re preparing to release Castle Model Viewer on iOS, we’ve done a number of improvements to our mobile support for both iOS and Android:
- With big thanks to Jan Adamec, we have:
- Upgraded our OpenGLES usage on iOS to OpenGES 3 (if only your system supports it; otherwise we still fallback to OpenGLES 2). This brings features like shadow maps to iOS rendering.
-
Fixed shadow maps precision on both Android and iOS.
-
Fixed screen effects using depth on iOS. (Though heed we still want to fix SSAO shader.)
-
Using this occasion, we want to mention that our Castle Game Engine iOS rendering is used in Jan Adamec‘s Room Arranger, a cross-platform application for designing your apartments and previewing them in 3D. Check it out, as a real application of our engine (through the library approach)!
-
More iOS stuff:
- Fixed opening associated documents on iOS when it causes launching the application.
-
Solve 2 AppStore validation issues if you used associated documents on iOS. So that your iOS application uploads smoothly to AppStore.
-
Added
<ios override_icon=...>
option to the manifest to enable specifying iOS-specific icon. This makes sense if you need to use a different icon for iOS than the other platforms (Android, desktop etc.), e.g. because your default icon has transparency (which is not allowed on AppStore). -
Our iOS code migrated to use
UISceneDelegate
instead of deprecatedAppDelegate
. This makes our integration code follow latest Apple recommendations. Again with big thanks to Jan Adamec!
-
More Android stuff:
- We have upgraded Google Play Billing API to use version 8. This makes in-app purchases on Android follow latest Google recommendations and will pass validation when uploading application to the Google Play.
- More miscellaneous stuff, for both Android and iOS:
- We have fixed our mobile Facebook integration, improving docs, tested on iOS and Android, and adding example examples/mobile/facebook_integration. It’s still admittedly a very simple integration, it’s main use-case is just to report application opening to Facebook Analytics. See it’s docs from Android services and iOS services.
Have fun with Castle Game Engine on your phone(s) 🙂 And if you like this, please support our work on Patreon. Thank you!
Start the discussion at Castle Game Engine Forum