Class TAbstractTextureTransformNode

Unit

Declaration

type TAbstractTextureTransformNode = class(TAbstractAppearanceChildNode)

Description

Base for all nodes which specify a transformation of texture coordinates.

Hierarchy

Overview

Methods

Public function TransformMatrix: TMatrix4; virtual; abstract;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Description

Methods

Public function TransformMatrix: TMatrix4; virtual; abstract;

This item has no description.

Public procedure CreateNode; override;

Create node fields and events.

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.


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