Class TComposedCubeMapTextureNode

Unit

Declaration

type TComposedCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)

Description

Cube environment map texture defined as a six individual 2D texture nodes.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;
Public function LoadSides: boolean;

Properties

Public property FdBack: TSFNode read FFdBack;
Public property FdBottom: TSFNode read FFdBottom;
Public property FdFront: TSFNode read FFdFront;
Public property FdLeft: TSFNode read FFdLeft;
Public property FdRight: TSFNode read FFdRight;
Public property FdTop: TSFNode read FFdTop;
Public property FdTextureProperties: TSFNode read FFdTextureProperties;
Public property Back: TAbstractTexture2DNode read GetBack write SetBack;
Public property Bottom: TAbstractTexture2DNode read GetBottom write SetBottom;
Public property Front: TAbstractTexture2DNode read GetFront write SetFront;
Public property Left: TAbstractTexture2DNode read GetLeft write SetLeft;
Public property Right: TAbstractTexture2DNode read GetRight write SetRight;
Public property Top: TAbstractTexture2DNode read GetTop write SetTop;
Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;

Description

Methods

Public procedure CreateNode; override;
 
Public class function ClassX3DType: string; override;
 
Public function LoadSides: boolean;

Make sure all 6 sides are loaded. Make sure that all 6 fields for each cube map side are assigned, are TAbstractTexture2DNode instance (X3D spec requires it), load them, and check are they TCastleImage (we cannot suport TGPUCompressedImage when loading cubemaps this way, as we have to rotate images from ComposedCubeMapTextureNode when passing them to GPU, which is only possible for TCastleImage).

Also calculate AlphaChannel for the whole cube map. Our AlphaChannel method will reflect the state from last call of this.

Properties

Public property FdBack: TSFNode read FFdBack;
 
Public property FdBottom: TSFNode read FFdBottom;
 
Public property FdFront: TSFNode read FFdFront;
 
Public property FdLeft: TSFNode read FFdLeft;
 
Public property FdRight: TSFNode read FFdRight;
 
Public property FdTop: TSFNode read FFdTop;
 
Public property FdTextureProperties: TSFNode read FFdTextureProperties;
 
Public property Back: TAbstractTexture2DNode read GetBack write SetBack;
 
Public property Bottom: TAbstractTexture2DNode read GetBottom write SetBottom;
 
Public property Front: TAbstractTexture2DNode read GetFront write SetFront;
 
Public property Left: TAbstractTexture2DNode read GetLeft write SetLeft;
 
Public property Right: TAbstractTexture2DNode read GetRight write SetRight;
 
Public property Top: TAbstractTexture2DNode read GetTop write SetTop;
 
Public property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties;
 

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