Class TIndexedLineSetNode_1

Unit

Declaration

type TIndexedLineSetNode_1 = class(TAbstractIndexedNode_1)

Description

No description available, ancestor TAbstractIndexedNode_1 description follows

Common base class for VRML 1.0 indexed nodes (IndexedFaceSet, IndexedTriangleMesh, IndexedLineSet).

Hierarchy

Overview

Methods

Public class function ClassX3DType: string; override;
Public function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
Public function InternalTexCoord(State: TX3DGraphTraverseState; out ATexCoord: TX3DNode): boolean; override;
Public function Lit(State: TX3DGraphTraverseState): boolean; override;

Description

Methods

Public class function ClassX3DType: string; override;
 
Public function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
 
Public function InternalTexCoord(State: TX3DGraphTraverseState; out ATexCoord: TX3DNode): boolean; override;
 
Public function Lit(State: TX3DGraphTraverseState): boolean; override;

Do we have enough normals information to render this node lit. VRML 1.0 specification explicitly mentions that IndexedLineSet is treated specially: it's unlit if there are not enough normals specified.


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