Class TPointSetNode_1

Unit

Declaration

type TPointSetNode_1 = class(TAbstractGeometryNode_1)

Description

No description available, ancestor TAbstractGeometryNode_1 description follows

Geometry node allowed only in VRML <= 1.0.

In VRML 1.0 shape nodes are allowed pretty everywhere, while VRML 2.0 has different idea of how shapes are handled (they must be inside Shape node), so no shape node is suitable at the same time for VRML 1.0 and VRML 2.0.

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public destructor Destroy; override;
Public class function ClassX3DType: string; override;
Public function InternalCoord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override;
Public function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
Public function Lit(State: TX3DGraphTraverseState): boolean; override;

Properties

Public property FdStartIndex: TSFLong read FFdStartIndex;
Public property FdNumPoints: TSFLong read FFdNumPoints;

Description

Methods

Public procedure CreateNode; override;
 
Public destructor Destroy; override;
 
Public class function ClassX3DType: string; override;
 
Public function InternalCoord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override;
 
Public function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
 
Public function Lit(State: TX3DGraphTraverseState): boolean; override;
 

Properties

Public property FdStartIndex: TSFLong read FFdStartIndex;
 
Public property FdNumPoints: TSFLong read FFdNumPoints;
 

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