Class TCastleComponent
Unit
Declaration
type TCastleComponent = class(TComponent)
Description
Component with various CGE extensions: can be a parent of other non-visual components (to display them in CGE editor and serialize them to files), can be translated, can have custom logic when serializing/deserializing (CustomSerialization).
Note that everywhere in CGE (in particular in editor and when serializing) we handle a standard Pascal TComponent as well. So there's no need to derive all your components from TCastleComponent
, so you derive from standard TComponent too. You can use TCastleComponent
only if necessary, i.e. only if you need one of the extra features in this class.
Hierarchy
- TObject
- TPersistent
- TComponent
- TCastleComponent
Overview
Methods
function GetInternalText: String; virtual; |
|
procedure SetInternalText(const Value: String); virtual; |
|
procedure SetName(const Value: TComponentName); override; |
|
procedure TranslateProperties(const TranslatePropertyEvent: TTranslatePropertyEvent); virtual; |
|
destructor Destroy; override; |
|
procedure CustomSerialization(const SerializationProcess: TSerializationProcess); virtual; |
|
function PropertySections(const PropertyName: String): TPropertySections; virtual; |
|
procedure SetTransient; |
|
procedure AddNonVisualComponent(const NonVisualComponent: TComponent); |
|
procedure InsertNonVisualComponent(const Index: Integer; const NonVisualComponent: TComponent); |
|
procedure RemoveNonVisualComponent(const NonVisualComponent: TComponent); |
|
function NonVisualComponentsIndexOf(const NonVisualComponent: TComponent): Integer; |
|
function NonVisualComponentsCount: Integer; |
|
function NonVisualComponentsEnumerate: TNonVisualComponentsEnumerator; |
|
function ValueIsStreamed: Boolean; virtual; |
|
procedure DesignerInfo(const SList: TStrings); virtual; |
|
procedure DesignerWarnings(const SList: TStrings); virtual; |
Properties
property NonVisualComponents [const Index: Integer]: TComponent read GetNonVisualComponents; |
|
property IsLoading: Boolean read FIsLoading; |
Description
Methods
function GetInternalText: String; virtual; |
|
This item has no description. |
procedure SetInternalText(const Value: String); virtual; |
|
This item has no description. |
procedure SetName(const Value: TComponentName); override; |
|
This item has no description. |
procedure TranslateProperties(const TranslatePropertyEvent: TTranslatePropertyEvent); virtual; |
|
Enumerate all properties that are possible to translate in this component. E.g. in TCastleLabel it will return TCastleLabel.Caption, in TCastleEdit it will return TCastleEdit.Text and TCastleEdit.Placeholder. Returns only non-empty properties, thus assuming that if current (by convention, English) text is empty, then there is no point in translating it. Moreover descendants may define boolean properties to exclude particular text from translating, e.g. TCastleLabel.CaptionTranslate, TCastleEdit.TextTranslate, TCastleEdit.PlaceholderTranslate. It is not recursive (it doesn't enumerate children properties). Use global TranslateProperties procedure to call this on a hierarchy of TComponent. You usually don't want to call this method (it is called by other engine routines). But you may find it useful to override this, if you define new component. |
destructor Destroy; override; |
|
This item has no description. |
procedure CustomSerialization(const SerializationProcess: TSerializationProcess); virtual; |
|
Override this method to call various methods of SerializationProcess, which in turn allows to serialize/deserialize things that are not published. This allows to serialize/deserialize with more freedom, e.g. to serialize/deserialize some private field. |
function PropertySections(const PropertyName: String): TPropertySections; virtual; |
|
Section where to show property in the editor. |
procedure SetTransient; |
|
Ignore this component when serializing parent's TCastleUserInterface.Controls list or TCastleTransform.List, and do not show this component in CGE editor. This simply sets csTransient flag in ComponentStyle. This is useful for children that are automatically managed by the parent, and should not be modified by user code. For example, TCastleCheckbox is internally composed from TCastleImageControl and TCastleLabel children, but we don't want to serialize or even show these children to user. Note that if you want to prevent this component from serializing as part of TCastleUserInterface.Controls list or TCastleTransform.List, but you still want it to be visible in CGE editor, then make it a "subcomponent" instead, by Note that both csSubComponent and csTransient only disable the component serialization as part of parent's lists enumerated by CustomSerialization (see internal TCastleUserInterface.SerializeChildrenEnumerate , TCastleTransform.SerializeChildrenEnumerate, TCastleTransform.SerializeBehaviorsEnumerate). If you will make the component published in its own property (which is normal for "subcomponents") then it will be serialized anyway, just as part of it's own property (like TCastleScrollView.ScrollArea). So to really avoid serializing a children component make it csSubComponent and/or csTransient, and do not publish it. |
procedure AddNonVisualComponent(const NonVisualComponent: TComponent); |
|
Add non-visual component to this component. This is used to organize non-visual components in a tree hierarchy, in CGE designs and editor.
See also
|
procedure InsertNonVisualComponent(const Index: Integer; const NonVisualComponent: TComponent); |
|
Insert non-visual component to this component. This is used to organize non-visual components in a tree hierarchy, in CGE designs and editor.
See also
|
procedure RemoveNonVisualComponent(const NonVisualComponent: TComponent); |
|
Remove component previously added by AddNonVisualComponent. |
function NonVisualComponentsIndexOf(const NonVisualComponent: TComponent): Integer; |
|
Index of component previously added non-visual component. Returns -1 if component was not found. |
function NonVisualComponentsCount: Integer; |
|
Count of components added by AddNonVisualComponent.
See also
|
function NonVisualComponentsEnumerate: TNonVisualComponentsEnumerator; |
|
You can enumerate current non-visual components using loop like See also
|
function ValueIsStreamed: Boolean; virtual; |
|
Whether the current value of this object should be written to the stream. This should be This is used by CastleComponentSerialize, which is used in Castle Game Engine for all serialization. In simple cases, this just says whether the current value of this object equals to some default value. The default implementation of this class returns Descendants that override this to sometimes return The name of this method is consistent with TPropertyEditor.ValueIsStreamed in LCL. |
procedure DesignerInfo(const SList: TStrings); virtual; |
|
Override to add information that should be visible at design-time. Call |
procedure DesignerWarnings(const SList: TStrings); virtual; |
|
Override to add warnings that should be visible at design-time. Call |
Properties
property NonVisualComponents [const Index: Integer]: TComponent read GetNonVisualComponents; |
|
Components added by AddNonVisualComponent. |
property IsLoading: Boolean read FIsLoading; |
|
Is the component during deserialization now. Note: We can't use |
Generated by PasDoc 0.16.0-snapshot.