Class TCastleSceneSaveOptions
Unit
Declaration
type TCastleSceneSaveOptions = class(TCastleComponent)
Description
Optional model save options. Models are typically saved using SaveNode.
An instance of this class can be provided to SaveNode. It will then be passed to the model loader event TModelFormat.OnSave.
Source: scene/load/x3dload.pas (line 79).
Hierarchy
- TObject
- TPersistent
- TComponent
- TCastleComponent
- TCastleSceneSaveOptions
Overview
Properties
| Published | property Generator: String read FGenerator write FGenerator; |
| Published | property Source: String read FSource write FSource; |
| Published | property GltfJsonFormatted: Boolean
read FGltfJsonFormatted write FGltfJsonFormatted default false; |
Description
Properties
| Published | property Generator: String read FGenerator write FGenerator; |
|
Optional name, or short description, of the application generating this file. This value is not interpreted in any way, it is simply a "metadata" information we may store in the resulting file. | |
| Published | property Source: String read FSource write FSource; |
|
Optional name of the original file, if this file is a result of some conversion or transformation. This value is not interpreted in any way, it is simply a "metadata" information we may store in the resulting file. | |
| Published | property GltfJsonFormatted: Boolean
read FGltfJsonFormatted write FGltfJsonFormatted default false; |
|
When saving to glTF, make JSON part nicely formatted (indented, human-readable). | |
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