Class TAbstractNode
Unit
Declaration
type TAbstractNode = class(TX3DNode)
Description
Base X3D node that can have some metadata.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
Overview
Methods
procedure InternalInsertMetadata(const M: TAbstractMetadataNode); |
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function FindMetadata(const Key: String): TAbstractMetadataNode; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property MetadataBoolean[const Key: String]: Boolean read GetMetadataBoolean write SetMetadataBoolean; |
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property MetadataBooleanArray[const Key: String; const Index: Cardinal]: Boolean read GetMetadataBooleanArray write SetMetadataBooleanArray; |
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property MetadataString[const Key: String]: String read GetMetadataString write SetMetadataString; |
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property MetadataStringArray[const Key: String; const Index: Cardinal]: String read GetMetadataStringArray write SetMetadataStringArray; |
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property MetadataInteger[const Key: String]: Integer read GetMetadataInteger write SetMetadataInteger; |
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property MetadataIntegerArray[const Key: String; const Index: Cardinal]: Integer read GetMetadataIntegerArray write SetMetadataIntegerArray; |
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property MetadataDouble[const Key: String]: Double read GetMetadataDouble write SetMetadataDouble; |
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property MetadataDoubleArray[const Key: String; const Index: Cardinal]: Double read GetMetadataDoubleArray write SetMetadataDoubleArray; |
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property FdMetadata: TSFNode read FFdMetadata; |
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property Metadata: TAbstractMetadataNode read GetMetadata write SetMetadata; |
Description
Methods
procedure InternalInsertMetadata(const M: TAbstractMetadataNode); |
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This item has no description. |
function FindMetadata(const Key: String): TAbstractMetadataNode; |
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Find a "metadata" information within this node with given key. Returns This seeks for a TAbstractMetadataNode instance within the X3D "metadata" field of this node. Looks for TAbstractMetadataNode with TAbstractMetadataNode.NameField matching the parameter It ignores TMetadataSet when searching, as TMetadataSet doesn't contain any simple data, it serves only as container for other metadata nodes. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property MetadataBoolean[const Key: String]: Boolean read GetMetadataBoolean write SetMetadataBoolean; |
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Get/set metadata, identified by a given Key, as a Boolean. "Metadata" is any value you want to save with this node, it has no effect on the rendering/behavior. This property hides various complexities of the X3D metadata nodes. This property looks for a TMetadataBooleanNode node inside the "metadata" of this node using FindMetadata. If found, it allows to operate TMetadataBooleanNode.FdValue array. The MetadataBooleanArray allows to get/set appropriate items of this array. The If such metadata node is not found, or it's TMetadataBooleanNode.FdValue array is too short, this returns false. When setting, it adds such metadata node if necessary, and increases the TMetadataBooleanNode.FdValue array length if necessary. |
property MetadataBooleanArray[const Key: String; const Index: Cardinal]: Boolean read GetMetadataBooleanArray write SetMetadataBooleanArray; |
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This item has no description. |
property MetadataString[const Key: String]: String read GetMetadataString write SetMetadataString; |
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Get/set metadata, identified by a given Key, as a String. "Metadata" is any value you want to save with this node, it has no effect on the rendering/behavior. This property hides various complexities of the X3D metadata nodes. This property looks for a TMetadataStringNode node inside the "metadata" of this node using FindMetadata. If found, it allows to operate TMetadataStringNode.FdValue array. The MetadataStringArray allows to get/set appropriate items of this array. The If such metadata node is not found, or it's TMetadataStringNode.FdValue array is too short, this returns ''. When setting, it adds such metadata node if necessary, and increases the TMetadataStringNode.FdValue array length if necessary. |
property MetadataStringArray[const Key: String; const Index: Cardinal]: String read GetMetadataStringArray write SetMetadataStringArray; |
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This item has no description. |
property MetadataInteger[const Key: String]: Integer read GetMetadataInteger write SetMetadataInteger; |
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Get/set metadata, identified by a given Key, as a Integer. "Metadata" is any value you want to save with this node, it has no effect on the rendering/behavior. This property hides various complexities of the X3D metadata nodes. This property looks for a TMetadataIntegerNode node inside the "metadata" of this node using FindMetadata. If found, it allows to operate TMetadataIntegerNode.FdValue array. The MetadataIntegerArray allows to get/set appropriate items of this array. The If such metadata node is not found, or it's TMetadataIntegerNode.FdValue array is too short, this returns 0. When setting, it adds such metadata node if necessary, and increases the TMetadataIntegerNode.FdValue array length if necessary. |
property MetadataIntegerArray[const Key: String; const Index: Cardinal]: Integer read GetMetadataIntegerArray write SetMetadataIntegerArray; |
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This item has no description. |
property MetadataDouble[const Key: String]: Double read GetMetadataDouble write SetMetadataDouble; |
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Get/set metadata, identified by a given Key, as a Double. "Metadata" is any value you want to save with this node, it has no effect on the rendering/behavior. This property hides various complexities of the X3D metadata nodes. This property looks for a TMetadataDoubleNode or TMetadataFloatNode node inside the "metadata" of this node using FindMetadata. If found, it allows to operate TMetadataDoubleNode.FdValue array or TMetadataFloatNode.FdValue array. The MetadataDoubleArray allows to get/set appropriate items of this array. The If such metadata node is not found, or it's TMetadataDoubleNode.FdValue array is too short, this returns 0.0. When setting, it adds such metadata node if necessary, and increases the TMetadataDoubleNode.FdValue array length if necessary. |
property MetadataDoubleArray[const Key: String; const Index: Cardinal]: Double read GetMetadataDoubleArray write SetMetadataDoubleArray; |
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This item has no description. |
property FdMetadata: TSFNode read FFdMetadata; |
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Internal wrapper for property |
property Metadata: TAbstractMetadataNode read GetMetadata write SetMetadata; |
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This item has no description. |
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