Class TPointPropertiesNode

Unit

Declaration

type TPointPropertiesNode = class(TAbstractAppearanceChildNode)

Description

How to display points, like in TPointSetNode.

Source: scene/x3d/x3dnodes_standard_shape.inc (line 351).

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdAttenuation: TSFVec3f read FFdAttenuation;
Public property Attenuation: TVector3 read GetAttenuation write SetAttenuation;
Public property FdPointSizeMaxValue: TSFFloat read FFdPointSizeMaxValue;
Public property PointSizeMaxValue: Single read GetPointSizeMaxValue write SetPointSizeMaxValue;
Public property FdPointSizeMinValue: TSFFloat read FFdPointSizeMinValue;
Public property PointSizeMinValue: Single read GetPointSizeMinValue write SetPointSizeMinValue;
Public property FdPointSizeScaleFactor: TSFFloat read FFdPointSizeScaleFactor;
Public property PointSizeScaleFactor: Single read GetPointSizeScaleFactor write SetPointSizeScaleFactor;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_pointproperties.inc (line 37).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_pointproperties.inc (line 38).

Properties

Public property FdAttenuation: TSFVec3f read FFdAttenuation;

Internal wrapper for property Attenuation. This wrapper API may change, we advise to access simpler Attenuation instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_pointproperties.inc (line 42).

Public property Attenuation: TVector3 read GetAttenuation write SetAttenuation;

Optionally make points close to the viewer appear larger.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_pointproperties.inc (line 44).

Public property FdPointSizeMaxValue: TSFFloat read FFdPointSizeMaxValue;

Internal wrapper for property PointSizeMaxValue. This wrapper API may change, we advise to access simpler PointSizeMaxValue instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_pointproperties.inc (line 48).

Public property PointSizeMaxValue: Single read GetPointSizeMaxValue write SetPointSizeMaxValue;

Maximum point scaling factor. Always must be PointSizeMinValue <= PointSizeMaxValue.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_pointproperties.inc (line 50).

Public property FdPointSizeMinValue: TSFFloat read FFdPointSizeMinValue;

Internal wrapper for property PointSizeMinValue. This wrapper API may change, we advise to access simpler PointSizeMinValue instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_pointproperties.inc (line 54).

Public property PointSizeMinValue: Single read GetPointSizeMinValue write SetPointSizeMinValue;

Minimum point scaling factor. Always must be PointSizeMinValue <= PointSizeMaxValue.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_pointproperties.inc (line 56).

Public property FdPointSizeScaleFactor: TSFFloat read FFdPointSizeScaleFactor;

Internal wrapper for property PointSizeScaleFactor. This wrapper API may change, we advise to access simpler PointSizeScaleFactor instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_pointproperties.inc (line 60).

Public property PointSizeScaleFactor: Single read GetPointSizeScaleFactor write SetPointSizeScaleFactor;

Point size scaling factor applied to the point size specified by TCastleRenderOptions.PointSize. The final scaling is also affected by PointSizeMinValue, PointSizeMaxValue and Attenuation.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_pointproperties.inc (line 62).


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