Class TPointPropertiesNode
Unit
Declaration
type TPointPropertiesNode = class(TAbstractAppearanceChildNode)
Description
How to display points, like in TPointSetNode.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TPointPropertiesNode
Overview
Methods
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
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property FdAttenuation: TSFVec3f read FFdAttenuation; |
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property Attenuation: TVector3 read GetAttenuation write SetAttenuation; |
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property FdPointSizeMaxValue: TSFFloat read FFdPointSizeMaxValue; |
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property PointSizeMaxValue: Single read GetPointSizeMaxValue write SetPointSizeMaxValue; |
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property FdPointSizeMinValue: TSFFloat read FFdPointSizeMinValue; |
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property PointSizeMinValue: Single read GetPointSizeMinValue write SetPointSizeMinValue; |
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property FdPointSizeScaleFactor: TSFFloat read FFdPointSizeScaleFactor; |
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property PointSizeScaleFactor: Single read GetPointSizeScaleFactor write SetPointSizeScaleFactor; |
Description
Methods
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procedure CreateNode; override; |
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Create node fields and events. | |
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class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. | |
Properties
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property FdAttenuation: TSFVec3f read FFdAttenuation; |
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Internal wrapper for property | |
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property Attenuation: TVector3 read GetAttenuation write SetAttenuation; |
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Optionally make points close to the viewer appear larger. | |
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property FdPointSizeMaxValue: TSFFloat read FFdPointSizeMaxValue; |
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Internal wrapper for property | |
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property PointSizeMaxValue: Single read GetPointSizeMaxValue write SetPointSizeMaxValue; |
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Maximum point scaling factor. Always must be PointSizeMinValue <= PointSizeMaxValue. | |
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property FdPointSizeMinValue: TSFFloat read FFdPointSizeMinValue; |
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Internal wrapper for property | |
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property PointSizeMinValue: Single read GetPointSizeMinValue write SetPointSizeMinValue; |
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Minimum point scaling factor. Always must be PointSizeMinValue <= PointSizeMaxValue. | |
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property FdPointSizeScaleFactor: TSFFloat read FFdPointSizeScaleFactor; |
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Internal wrapper for property | |
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property PointSizeScaleFactor: Single read GetPointSizeScaleFactor write SetPointSizeScaleFactor; |
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Point size scaling factor applied to the point size specified by TCastleRenderOptions.PointSize. The final scaling is also affected by PointSizeMinValue, PointSizeMaxValue and Attenuation. | |
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