Unit CastleViewport
Functions and Procedures
Constants
Description
Viewport to display scenes (TCastleViewport).
Uses
Overview
Classes, Interfaces, Objects and Records
Types
Variables
Description
Types
TInternalDesignNavigationType = (...); |
This item has no description. Values
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TNavigationType = (...); |
Navigation type that determines various navigation properties, used by TCastleAutoNavigationViewport.NavigationType.
Values
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ntExamine: Examine mode, comfortable to rotate the scene like an item held in your hand. Uses TCastleExamineNavigation.
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ntTurntable: Turntable mode, similar to examine mode, but with a bit different interpretation of moves. Uses TCastleExamineNavigation.
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ntWalk: Walk mode, comfortable to walk around the scene with gravity. Uses TCastleWalkNavigation.
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ntFly: Fly mode, comfortable to move around around the scene without gravity. Uses TCastleWalkNavigation.
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nt2D: 2D mode, where the camera always looks along with Z axis, and you can pan / zoom in XY.
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ntNone: Disable user navigation on the scene. Uses TCastleWalkNavigation.
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Variables
Input_Interact: TInputShortcut; |
Key/mouse combination to interact with clickable things in TCastleViewport.Items. More precisely, this input will activate pointing device sensors in X3D, which are used to touch (click) or drag things. By default this is left mouse button click.
You can change it to any other mouse button or even to key combination. Simply change properties like TInputShortcut.Key1 or TInputShortcut.MouseButtonUse.
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