Time component

This component describes the time-dependent nodes, that react directly to the time changes. The TimeSensor node defined here simply propagates the time information to other nodes (and, as such, is the basis of almost all VRML/X3D animations).

See also X3D specification of the Time component.

This component defines only one node called TimeSensor. It is supported, see the details below.

Moreover, see also Castle Game Engine (and view3dscene) extensions related to time.

Supported nodes

Note: "Time origin" for all time-related fields and nodes follows the X3D standard. So "time = 0" means "January 1, 1970". But it can be changed by our extension NavigationInfo.timeOriginAtLoad.