This component defines nodes for simple event processing. In simple cases, they may be used instead of the more flexible (but also more complicated, and less portable across VRML/X3D browsers) Scripting component.
For demos and tests of these nodes,
event_utilities subdirectory inside our VRML/X3D demo models.
A nice reference sheet for the X3D event utility nodes is available here, thanks to Don Brutzman!
We support all nodes from this component:
BooleanFilter (API reference),
BooleanToggle (API reference),
BooleanTrigger (API reference),
IntegerTrigger (API reference),
TimeTrigger (API reference),
BooleanSequencer (API reference),
IntegerSequencer (API reference).
Copyright Michalis Kamburelis and Castle Game Engine Contributors.