This component defines nodes for simple event processing. In simple cases, they may be used instead of the more flexible (but also more complicated, and less portable across VRML/X3D browsers) Scripting component.
For demos and tests of these nodes,
event_utilities subdirectory inside our VRML/X3D demo models.
A nice reference sheet for the X3D event utility nodes is available here, thanks to Don Brutzman!
We support all nodes from this component:
BooleanFilter (API reference),
BooleanToggle (API reference),
BooleanTrigger (API reference),
IntegerTrigger (API reference),
TimeTrigger (API reference),
BooleanSequencer (API reference),
IntegerSequencer (API reference).
You may also want to look at related
Toggler node extension.
Copyright Michalis Kamburelis and other Castle Game Engine developers.
Thank you to Paweł Wojciechowicz from Cat-astrophe Games for various graphics.
This documentation is also open-source and you can even redistribute it on open-source terms.