Grouping component

This component defines the basic nodes to operate on groups of other nodes. Transform node allows to additionally translate, rotate or scale a group of nodes. Switch node allows to choose one children from a group of nodes (which is a useful tool for various interactive animations).

See also X3D specification of the Grouping component.


Note that explicit bounding boxes are (for now! This may change in the future!) not used by the engine. That is, don't bother calculating / filling the fields bboxCenter and bboxSize for our engine. The engine currently always internally calculates and keeps up-to-date best-fit boxes (and spheres) for collision, all by itself.