Class TShaderProgramNode
Unit
Declaration
type TShaderProgramNode = class(TAbstractNode)
Description
Self-container shader part used with TProgramShaderNode, for example with Microsoft HLSL shader language. Not implemented.
Hierarchy
- TObject
 - TPersistent
 - TX3DFileItem
 - TX3DNode
 - TAbstractNode
 - TShaderProgramNode
 
Overview
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; | 
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procedure CreateNode; override; | 
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class function ClassX3DType: String; override; | 
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procedure SetUrl(const Value: array of string); overload; | 
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procedure SetUrl(const Value: TCastleStringList); overload; | 
Properties
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property FdUrl: TMFString read FFdUrl; | 
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property FdType: TSFStringEnum read FFdType; | 
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property ShaderType: TShaderType read GetShaderType write SetShaderType; | 
Description
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; | 
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 This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties: 
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procedure CreateNode; override; | 
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 Create node fields and events.  | |
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class function ClassX3DType: String; override; | 
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 This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.  | |
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procedure SetUrl(const Value: array of string); overload; | 
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 This item has no description.  | |
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procedure SetUrl(const Value: TCastleStringList); overload; | 
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 This item has no description.  | |
Properties
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property FdUrl: TMFString read FFdUrl; | 
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Internal wrapper for property   | |
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property FdType: TSFStringEnum read FFdType; | 
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Internal wrapper for property   | |
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property ShaderType: TShaderType read GetShaderType write SetShaderType; | 
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 This item has no description.  | |
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