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Castle Game Engine
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Engine 1.3.1 release (Lazarus packages fixed)
February 25, 2008
Released
engine version 1.3.1
: fixed Lazarus packages compilation, for developers that want to use our engine with Lazarus.
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News
(2015-07-05) Castle Game Engine 5.2.0 release
(2015-01-11) Castle Game Engine 5.1.2 release (fixes to TCastleControl, tutorial, more)
(2014-12-30) Castle Game Engine 5.1.1 release (Spine, build tool, more), view3dscene 3.15.0 release
(2014-05-01) Castle Game Engine 5.0.0 release (Android, iOS, more), view3dscene 3.14.0 release
(2014-01-02) Development: Android and iOS, new game release "Darkest Before the Dawn", more
(2013-09-15) Development: great API for 2D games and UI, our engine in Debian, on the road to OpenGL ES, Orcs and Volcanoes game screenshots
(2013-08-17) Castle Game Engine 4.1.1, view3dscene 3.13.0 release and more
(2013-05-12) Development: transitionComplete, Debian packages, network tutorial, data URI, MultiTexture tests, more
(2013-04-19) Development: better Mac OS X support, networking, CAD level 2, more
(2013-01-26) Castle Game Engine 4.0.0 release! And view3dscene 3.12.0, and castle 1.0.0, and more
(2013-01-17) Development: engine 4.0.0 release in a few days, many improvements this month
(2012-11-14) Development: engine 4.0.0 - still almost there: a lot of creatures, items and player improvements
(2012-09-15) Development: engine 4.0.0 - almost there: levels, items, player improvements
(2012-08-16) Development: new engine: levels, items, player, tutorial, class diagram, more
(2012-07-10) Development: water with caustics, lights editor, force Phong shading, shadow volumes improvements, more
(2012-06-10) Development: creature AI, start of architecture mode, fractals demo, more
(2012-05-12) Development: 3D mouse, drag to walk, SSAO, screen effects with anti-aliasing, triangulation, X3D 3.3, soft shadows demo, VisibilitySensor, 3D world improvements for games
(2012-01-13) Development: virtual trackball, URLs, BitCoin, T3DTransform, Win64, and more
(2011-12-31) view3dscene 3.11.0, engine 3.0.0 releases
(2011-12-23) Development news: fixed view and isometric games in engine examples, shadow maps improvements, color interpolation in HSV space
(2011-11-14) Development news: Geometry shaders, my Ph.D. thesis, cellular texturing
(2011-10-13) Development news: grand rename to "Castle Game Engine" finished, more
(2011-09-23) Rename "Kambi VRML game engine" to "Castle Game Engine", moving to SourceForge Allura platform, my slides from TPCG11
(2011-08-22) Engine rename to "Castle Game Engine" soon, development news: some important fixes / improvements, many API improvements
(2011-07-31) Development news: huge Collada import improvements
(2011-07-25) view3dscene 3.10.1, engine 2.5.1 released: XML output
(2011-07-02) view3dscene 3.10.0, engine 2.5.0, demo models 3.0.0 released
(2011-06-20) Development news: lights improvements, shadow volumes in demo_models, Hunter's Mark, more
(2011-06-01) Development news: many shader pipeline improvements, many 3DS/Wavefront etc. converters improvements, more
(2011-04-21) Development news: Engine 2.4.4 fixes release, ColorSetInterpolator
(2011-04-09) Development news: Finishing shader rendering, steep parallax bump mapping reimplemented, engine 2.4.1 fixes release
(2011-03-08) Development news: Beautiful shader rendering, compositing shaders extensions, shadow maps, Blender X3D exporter mods, and more
(2011-02-06) view3dscene 3.9.0: new renderer, GLSL attributes, multiple viewports. Also: "fundry", a way to donate to particular feature
(2011-01-18) Development news: first milestone of new renderer reached, GLSL attributes and other new features
(2011-01-06) view3dscene 3.8.0: 3D sound, skinned H-Anim, more
(2010-12-22) Development news: animating skinned H-Anim humanoids
(2010-12-02) Development news: major improvements to engine API reference, future plans
(2010-11-18) view3dscene 3.7.0 release: Screen effects, drag sensors, ClipPlane, Billboard, toolbar and much more
(2010-11-10) Development news: Billboards, transform optimizations, UI: toolbars and hints, more
(2010-10-17) Development news: drag sensors, KambiScript rotations, mouse wheel, more
(2010-10-10) Website facelift
(2010-09-30) Development news: Examine improvements, smooth transitions, PlaneSensor and more
(2010-09-18) Development news: ClipPlane, CHM docs, optimizations and more
(2010-08-08) view3dscene 3.6.0 release: Many shadow maps improvements
(2010-07-09) Development news: Many shadow maps improvements, castle fountain, more
(2010-04-18) view3dscene 3.5.2 release: IMPORT/EXPORT and bugfixes
(2010-04-05) view3dscene 3.5.1 bugfix release, glinformation 1.2.0
(2010-03-30) Release: view3dscene 3.5.0, engine 2.0.0, others
(2010-03-27) Custom viewports, engine 2.0.0 release very soon
(2010-03-11) Terrain demo much extended
(2010-02-26) Cloth animation with bump mapping
(2010-02-04) More engine 2.0 news: all examples and "The Castle" use scene manager
(2010-01-26) Development news: engine 2.0
(2009-12-21) News - terrain demo, large engine layout changes
(2009-10-30) News - LGPL, SSAO demos, White Dune, more
(2009-09-07) Development news - more NURBS: interpolators, VRML 97 compatibility
(2009-09-05) Development news - NURBS basics
(2009-08-26) view3dscene 3.4 release - advanced texturing
(2009-08-13) News from SVN - RenderedTexture node, Viewpoint.camera*Matrix events, and more
(2009-05-05) News from SVN - 3D textures, shadow maps, hardware occlusion query and more
(2009-04-10) News from SVN — X3D multi-texturing, cube maps and more
(2009-01-24) Dynamic Ambient Occlusion, Shadow Fields demos in the engine sources
(2009-01-03) view3dscene 3.3, engine 1.7 release: LOD, Collision.proxy, and more
(2008-12-18) view3dscene 3.2, engine 1.6 release: collisions in dynamic worlds
(2008-11-09) Precomputed Radiance Transfer using our engine
(2008-10-15) view3dscene 3.1, engine 1.5 release: Scripting, VRML browser components, and more
(2008-09-12) view3dscene 3.0 release: X3D, events, MovieTexture, and more
(2008-08-15) VRML / X3D events and routes implemented
(2008-07-15) News - white_dune, X3D, movie textures, engine icon
(2008-05-09) Demo movies
(2008-02-25) Engine 1.3.1 release (Lazarus packages fixed)
(2008-02-19) Engine 1.3.0 release, view3dscene 2.4.0, castle 0.8.1, many other releases
(2007-11-17) castle 0.8.0, view3dscene 2.3.0 released
(2007-09-06) glplotter 1.2.0 and view3dscene 2.2.1 released
(2007-08-25) view3dscene 2.2.0 and related releases
(2007-07-25) Move to SourceForge finished
(2007-07-23) Moving to SourceForge: using SF download system
(2007-07-19) Older news