castle 0.8.0, view3dscene 2.3.0 released
"The Castle" 0.8.0 released:
New demo level: the fountain, done in pure VRML 2.0 format (no more VRML 1.0). Shadows for whole level are generated dynamically. In the next release, this level is supposed to be augmented with some eye candy graphical effects, for now enjoy VRML 2.0 and shadows :)
Shadows improvements (see also new chapter in documentation about shadows) :
kambi_vrml_game_engine/examples/vrml/shadow_volume_test/demo, in particular the
Arrows are affected by gravity, and underwater "sick" projection effect, thanks to Grzegorz Hermanowicz (herrmannek).
Numerous memory and speed optimizations to load VRML models and animations faster and better (thanks to valgrind (callgrind, massif)). Also in "The Castle" there's new Conserve memory feature (this basically means that only creature animations needed for current level are kept in memory), turned on by default.
So "Loading creatures" is much less resource consuming. And finally pretty much all Radeon issues are fixed now.
view3dscene 2.3.0 released:
EXTERNPROTO) VRML 2.0 feature is fully implemented now !
DirectionalLightaffects every sibling, positional lights affect whole scene taking
ROUTEconstructs of VRML 2.0 are parsed now. Although they still don't actually do anything. So at least scenes using routes are partially handled (routes are simply ignored), instead of just producing an error.
GL_ONE_MINUS_SRC_ALPHA, since this is expected by most VRML authors.
Kambi VRML game engine 1.2.0 released. Most features mentioned above for view3dscene and castle (shadows, optimizations, all VRML 2.0 features) are actually implemented in the engine, and other programs only use them. Additionally, some more internal features not mentioned above:
Engine is ported and works flawlessly on x86-64 on Linux. No more only 32-bit :) Also, it's partially ported to Windows x84-64 (tested compilation with cross compiler, no actual run tests).
This also results in the change of archive binary names:
they all get
i386 after their name, eventually I may release
precompiled versions for
GLWindow allows to change cursor shape.
Everything is compiled using new FPC 2.2.0.
Kambi VRML test suite 2.0.0 released: many new tests to test new features (protos, external protos, colors, light scope, running path to test NavigationInfo.speed, 3d text), some important VRML 1.0 tests ported to VRML 2.0 too (castle, relative_names, texture_test, house behind the glass).
Blender VRML stuff page added, with improved VRML 2.0 exporter and kanim exporter.
Updated version of VRML engine documentation is available, with a chapter about shadows implementation.
Copyright Michalis Kamburelis and Castle Game Engine Contributors.
This webpage is also open-source and we welcome pull requests to improve it.