view3dscene 3.6.0 release: Many shadow maps improvements
projectionFarand such are automatically calculated now to suitable values, as long as you use high-level
DirectionalLight.projectionRectangleorder changed, to match standard
projection*parameters are zero by default (which indicates that they should be automatically calculated).
Also, the slides from my Web3D 2010 talk about Shadow Maps (and the paper) are available now.
In other news: Victor Amat just send me a very nice demo that uses our RenderedTexture to implement beautiful mirrors on a flat surface. See the models inside
x3d/rendered_texture in Kambi VRML test suite (new version 2.8.0).
All the shadow maps improvements are actually implemented inside our engine (new version 2.1.0).