view3dscene 3.6.0 release: Many shadow maps improvements
New view3dscene 3.6.0 release focuses on the improvements to our Shadow Maps extensions:
projectionNear
, projectionFar
and such are automatically calculated now to suitable values, as long as you use high-level X3DLightNode.shadows
or Appearance.receiveShadows
fields.DirectionalLight.projectionRectangle
order changed, to match standard OrthoViewpoint.fieldOfView
order. Also, projection*
parameters are zero by default (which indicates that they should be automatically calculated).--ortho
option).Also, the slides from my Web3D 2010 talk about Shadow Maps (and the paper) are available now.
In other news: Victor Amat just send me a very nice demo that uses our RenderedTexture to implement beautiful mirrors on a flat surface. See the models inside x3d/rendered_texture
in Kambi VRML test suite (new version 2.8.0).
All the shadow maps improvements are actually implemented inside our engine (new version 2.1.0).
Copyright Michalis Kamburelis and Castle Game Engine Contributors.
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