view3dscene 3.6.0 release: Many shadow maps improvements
New view3dscene 3.6.0 release focuses on the improvements to our Shadow Maps extensions:
projectionNear
, projectionFar
and such are automatically calculated now to suitable values, as long as you use high-level X3DLightNode.shadows
or Appearance.receiveShadows
fields.DirectionalLight.projectionRectangle
order changed, to match standard OrthoViewpoint.fieldOfView
order. Also, projection*
parameters are zero by default (which indicates that they should be automatically calculated).--ortho
option).Also, the slides from my Web3D 2010 talk about Shadow Maps (and the paper) are available now.
In other news: Victor Amat just send me a very nice demo that uses our RenderedTexture to implement beautiful mirrors on a flat surface. See the models inside x3d/rendered_texture
in Kambi VRML test suite (new version 2.8.0).
All the shadow maps improvements are actually implemented inside our engine (new version 2.1.0).