view3dscene 3.10.1, engine 2.5.1 released: XML output
We present new releases of view3dscene 3.10.1, our VRML/X3D browser and 3D models viewer, and Kambi VRML game engine 2.5.1, the engine underneath.
--write
, --write-encoding
, --write-force-x3d
. Old --write-to-vrml
option becomes deprecated (it's a shortcut for --write --write-encoding=classic
). Documentation of conversion options is here.tovrmlx3d
binary is also provided inside view3dscene release, to perform conversion in batch mode. It's usually better to use this than view3dscene --write
, because tovrmlx3d
is not linked to GUI libraries (so can work on stripped-down systems) and has simpler command-line options (it's purpose is only to convert).META
(adding ourselves to META
generator/source
fields, moving previous (different) values to generator-previous/source-previous
). We have better, consistent newlines around SFNode/MFNode
fields. Command-line conversion does not "expand" receiveShadows
and defaultShadowMap
fields.Also, various small improvements to the engine API for developers. Engine 2.6.0 is planned to have some large API improvements, this is a first small step:
_2
, _3
were removed from most node class names. For example, you can just write TNodeGroup
or TNodeTransform
to use Group
or Transform
from latest standard version (in these, as in most cases, "latest" node version accounts for both VRML 2.0 and X3D; only the ancient VRML 1.0 nodes need _1
suffix).
For compatibility, the old names with suffixes still exist, but you should drop them (assuming of course that you want to target your work for the latest version of the standard, that is X3D — not VRML 1.0 or 2.0).
SuggestedVRMLVersion
mechanism (to auto-detect standard version before saving) was removed.xmlportals_to_x3d
example removed. This was a visualization (and converter to X3D) for an output (Boost serialized data) from Remigiusz Żukowski program to automatically detect portals in 3D scene. (You can read Remigiusz paper (in Polish) here.) This program was not available publicly and is not extended anymore, as far as I know, so I don't think that my visualization tool is useful anymore. (It will live in SVN repository anyway.)VRMLErrors
and DataErrors
no longer exist. Unit KambiWarnings
is added, with OnWarning
variable, that captures both VRML/X3D and other (Collada, sound files, images) warnings (warning type can be distinguished by Category
string).Also minor website improvements:
Copyright Michalis Kamburelis and Castle Game Engine Contributors.
This webpage is also open-source and we welcome pull requests to improve it.
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