News from SVN - 3D textures, shadow maps, hardware occlusion query and more
New features implemented last month in our engine:
Texturing3Dcomponent). In particular,
ImageTexture3Dsupports 3D textures in DDS format.
GeneratedCubeMapTexture, glViewImage improvements (you no longer have to open files from command-line), S3TC compressed textures (from DDS; usable as textures, also viewable in glViewImage), sorting transparent shapes (for better blending), exit shortcut for view3dscene is Ctrl+W (escape was too error-prone).
For the brave: you can test these features already by trying the nightly builds (or grabbing source code from SVN and compiling yourself, of course).