News from SVN - 3D textures, shadow maps, hardware occlusion query and more
New features implemented last month in our engine:
Texturing3D
component).
In particular, ImageTexture3D
supports 3D textures in DDS format.TextureProperties.anisotropicDegree
field).GeneratedCubeMapTexture
,
glViewImage improvements (you no longer have to open files from command-line),
S3TC compressed textures (from DDS; usable as textures, also viewable in glViewImage),
sorting transparent shapes (for better blending),
exit shortcut for view3dscene is Ctrl+W (escape was too error-prone).
For the brave: you can test these features already by trying the nightly builds (or grabbing source code from SVN and compiling yourself, of course).
Copyright Michalis Kamburelis and Castle Game Engine Contributors.
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