Development news: animating skinned H-Anim humanoids
I just implemented animating skinned humanoids, following the H-Anim specification. This is implemented in our engine, and in particular can be used by our view3dscene.
Documentation of current H-Anim support is here (when the view3dscene with this will be officially released, it will be moved to stable H-Anim support docs).
As usual, you can test the latest development version by downloading binary from our nightly builds. Sample models are "Lucy" examples from Seamless3D, also "The famous boxman" linked from the bottom of InstantReality H-Anim overview.
Check out also the new view3dscene menu item "Edit -> Add Humanoids Joints Visualization".
Other improvements in our engine and view3dscene:
MultiGeneratedTextureCoordinatenode introduced, to better define the Box/Cone/Cylinder/Sphere.texCoord.
view3dscene --screenshotmodal box on invalid filename.
Copyright Michalis Kamburelis and Castle Game Engine Contributors.
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