Development news: many shader pipeline improvements, many 3DS/Wavefront etc. converters improvements, more
Work on next view3dscene release continues. Some highlights from May:
Our Blender X3D exporter updated to latest Blender 2.57. Not much difference from upstream now, we just add a small fix and allow using our normalmap extensions.
Other shader pipeline improvements:
VectorInterpolator extension implemented to animate MFFloat sets, for example to animate
ElevationGrid.set_height. Simple demo.
You may also be interested in slides, in Polish, about our "compositing shaders" idea. Information in English is available here.
As usual, you can try everything by our snapshots.
Copyright Michalis Kamburelis and Castle Game Engine Contributors.
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