All Units

Name Description
CastleActivityRecognition

Activity recognition (detects user stationary, walking, running and so on) (TActivityRecognition).

CastleAds

Ads (advertisements) in game (TAds).

CastleAnalytics

Analytics (TAnalytics).

CastleApplicationProperties

Events and properties of the Castle Game Engine application (TCastleApplicationProperties).

CastleBehaviors

Standard behaviors (TCastleBehavior descendants).

CastleBoxes

Axis-aligned 3D boxes (TBox3D).

CastleCameras

Camera and navigation (TCastleCamera, TCastleExamineNavigation, TCastleWalkNavigation).

CastleClassUtils

Basic classes and class utilities (for streams, strings, lists and such).

CastleClientServer

Client and server for network communication using TCP (TCastleTCPClient, TCastleTCPServer).

CastleColors

Color utilities, including HSV <-> RGB conversion.

CastleComponentSerialize

Reading and writing a hierachy of CGE components to/from files.

CastleConfig

Loading and saving user preferences (UserConfig).

CastleControl

Component with OpenGL context suitable for 2D and 3D rendering of "Castle Game Engine".

CastleControls

Standard 2D controls: buttons, labels, sliders etc.

CastleCurves

3D curves (TCurve and basic descendants).

CastleDebugTransform

Helpers to visualize debug information about transformation.

CastleDialogs

Dialog windows.

CastleDialogViews

Dialog windows (to display some information, or ask user for confirmation, or ask user to input a simple value) as a user-interface view (TCastleView).

CastleDownload

Read and write stream contents from URLs.

CastleDynLib

Dynamic libraries loading (TDynLib).

CastleEditorAccess

Base classes to access Castle Game Engine editor functionality from custom components.

CastleFacebook

Initial Facebook SDK integration (TFacebook).

CastleFileFilters

File filters, for TCastleWindow.FileDialog and Lazarus file dialogs.

CastleFilesUtils

Operations on files.

CastleFindFiles

Finding files matching some mask.

CastleFlashEffect

Screen effects done by blending screen with given color (TCastleFlashEffect).

CastleFMODSoundBackend

Sound engine backend using FMOD.

CastleFmxUtils

Utilities for Delphi FMX (FireMonkey).

CastleFonts

Fonts (TCastleAbstractFont, TCastleFont, TCastleBitmapFont, TCastleFontFamily and friends).

CastleFrustum

Frustum object (TFrustum) and helpers.

CastleGameService

Integration with game service (Google Play Games or Apple Game Center) (TGameService).

CastleGLImages

Using images in OpenGL (as textures and as normal images).

CastleGLShaders

OpenGL shaders in GLSL language.

CastleGLUtils

Various utilities for OpenGL(ES) rendering.

CastleGLVersion

Checking OpenGL version, vendors and such (GLVersion).

CastleHelpshift

Helpshift (http://helpshift.com/) integration (THelpshift).

CastleImages

Loading, saving, and processing of images (TEncodedImage, TCastleImage and other classes).

CastleInAppPurchases

In-app purchases (TInAppPurchases).

CastleInputs

Key and mouse shortcuts (TInputShortcut) and global management of them.

CastleJoysticks

Cross-platform joystick and gamepad handling.

CastleKeysMouse

Types and constants to handle keys and mouse.

CastleLCLRecentFiles

Manage a list of recently opened files, and show a menu in Lazarus menu.

CastleLCLUtils

Utilities for cooperation between LCL and "Castle Game Engine".

CastleLoadGltf

Configuration of loading models in the glTF 2.0 format.

CastleLocalizationGetText

Utilities for localizing CGE applications using GetText.

CastleLog

Logging.

CastleMessages

Dialog windows (asking user for confirmation, question, simple text input and such) displayed within an OpenGL context (TCastleWindow).

CastleMessaging

Message system to communicate with services implemented in other languages (in Java on Android, or Objective-C on iOS) (TMessaging class).

CastleNotifications

Notifications displayed in the OpenGL window (TCastleNotifications).

CastleOpenALSoundBackend

Full-featured sound engine backend using OpenAL.

CastleOpenDocument

Opening files and URLs.

CastleParameters

Processing command-line parameters and options (TParameters, single instance Parameters).

CastlePhotoService

Operating system Photo library integration (TPhotoService).

CastleProjection

Projection parameters (TProjection).

CastlePropEdits

Property and component editors using LCL.

CastleQuaternions

Quaternions (in particular using them to express 3D rotations).

CastleRayTracer

Rendering 3D models by ray-tracing (TClassicRayTracer, TPathTracer).

CastleRecentFiles

Manage a list of recently open files (TRecentFiles).

CastleRectangles

Rectangle representation (TRectangle, TFloatRectangle).

CastleRenderContext

Rendering context state.

CastleRenderOptions

Configure rendering options.

CastleRenderPrimitives

Directly rendering simple things (use e.g.

CastleScene

Rendering of scenes (TCastleScene).

CastleSceneCore

Loading and processing of scenes (TCastleSceneCore).

CastleScreenEffects

Screen effects (post-processing) using shaders (TCastleScreenEffects).

CastleScript

Base CastleScript structures: values, functions, expressions.

CastleScriptArrays

CastleScript array types and built-in functions.

CastleScriptCoreFunctions

CastleScript built-in simple functions on four "core" types.

CastleScriptImages

CastleScript image types and built-in functions.

CastleScriptLexer

Lexer for CastleScript language, see [https://castle-engine.io/castle_script.php].

CastleScriptParser

Parser for CastleScript, along with high-level utilities like ParseConstantFloatExpression.

CastleScriptVectors

CastleScript vector and matrix types and built-in functions.

CastleScriptXML

Helpers to read CastleScript expressions from XML config files (TCastleConfigScriptHelper, TDOMElementScriptHelper).

CastleSectors

Sectors and waypoints, to improve creature AI in 3D levels.

CastleShapes

Shape (TShape class) and a simple tree of shapes (TShapeTree class).

CastleSoundBase

Sound engine basic types.

CastleSoundEngine

Cross-platform, spatial sound playback engine (SoundEngine singleton).

CastleStreamUtils

TStream utilities and helpers

CastleStringUtils

String utilities.

CastleSystemLanguage

Cross-platform recognition of the system language/locale.

CastleTenjin

Tenjin integration (TCastleTenjin).

CastleTerrain

Terrain (height map) components.

CastleTestFairy

Test Fairy integration (TTestFairy).

CastleTextureFontData

Data for a 2D font initialized from a FreeType font file (TTextureFontData).

CastleTextureImages

Handling of images for textures.

CastleThirdPersonNavigation

Third-person navigation (TCastleThirdPersonNavigation).

CastleTiledMap

Loading and rendering maps created in Tiled.

CastleTimeUtils

Time utilities.

CastleTransform

Group and transform scenes (TCastleTransform).

CastleTriangles

Triangles.

CastleTriangulate

Triangulating a polygon.

CastleUIControls

User interface basic classes: TCastleUserInterface, TCastleContainer.

CastleUnicode

Unicode utilities.

CastleUriUtils

URI utilities.

CastleUtils

Various basic utilities.

CastleVectors

Vector and matrix types and basic geometric operations.

CastleVectorsInternalDouble

Define the vectors and matrices using Double float precision.

CastleVectorsInternalSingle

Define the vectors and matrices using Single float precision.

CastleVideos

Video (movie) data (TVideo and helpers).

CastleViewport

Viewport to display scenes (TCastleViewport).

CastleWindow

Window with rendering context suitable for rendering of "Castle Game Engine".

CastleWindowRecentFiles

Manage a list of recently opened files, and show a menu in TCastleWindow.

CastleXMLConfig

Storing configuration files in XML (TCastleConfig).

CastleXmlUtils

XML utilities.

Fmx.CastleControl

Control rendering "Castle Game Engine" on Delphi FMX (FireMonkey) form.

Vcl.CastleControl

Control with OpenGL context on a Delphi VCL form.

X3DCameraUtils

Utilities specifically for X3D cameras.

X3DFields

X3D fields (TX3DField and many descendants).

X3DLoad

Loading scenes as X3D nodes.

X3DNodes

Nodes and other important bulding blocks of X3D (prototypes, routes and so on).

X3DTime

X3D time.


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