Warning
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Part of this feature is still in development. This documentation is written in advance, to show the planned feature. Pay attention to "TODO" notes below. Want to speed it up? Talk to us and support us.
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When you design a 3D model in an external application, like Blender, you sometimes need to access some elements of this model. We think here about access both from code and from editor — to manipulate, to observe or just to add more children (that will be animated along with the observed transformation).
To do this, use TCastleSceneCore.ExposeTransforms
. It can be set comfortably from CGE editor using a dialog box that shows the available transformations in the loaded model.