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For example, our "toy" software ray-tracer (
CastleRayTracerunit) is 1.9 times slower in development mode vs release mode. -
Animating skin on CPU using HAnim X3D nodes for one test model (Lucy from Seamless3D) was ~52 FPS in release mode, ~20 FPS in debug mode. This is a big visual difference: release mode feels completely smooth while debug mode is noticeably choppy.